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A total rewqwork of secborg modules
About the PR
A rework of all the items contained within the modules of the secborg, as well as the removal of the Patrol and Bastion Modules, till I figure out what to do with them
Why / Balance
The pax hypo was an extremely overpowered option, allowing secborgs to completely nullify any chance someone had of fighting back. So, I removed it, moved things around, and now I think the modules are in afar better state
Technical details
Bastion Module- Commented out, barrier moved to De-Escalation module
Patrol Module- Commented Out, seclites given to Chase, and Peacekeeper
De-Escalation- Lost Pax Hypo, gained Flashbang Launcher and Holobarrier Projector. Also a whistle
Escalation- Gained Crowd Control launcher, a hybrid Stinger/Teargas Grenade launcher, and a whistle
Peacekeeper- Gained Seclite
Chase- Gained Seclite, Whistle, Lost MEG, Gained Disabler. Bastion module may be reworked later into a proper weapon module
Media
Requirements
Breaking changes
Changelog
🆑 tweak: Secborg Modules have been redesigned, for better peacekeeping duty across NT stations!