The goal of this book is to serve as a useful source of information on decentralied blockchain gaming. The content is for developers, although the first section should be intelligible by non-technical readers.
The ultimate goal is to encourage the production of complex online games that have the same complexity as games we already play, but with a decentralised architecture.
The information will serve as a great point of reference for understanding the technology and design decisions required to make decentralised games. The intent is not to provide a guide of how to build a game, but rather to guide the overall strategy of development.
The following list is the proposed structure of the book. Currently, it is a work in progress.
- Chapter 0 - Preface
- Chapter 1 - Introduction
- Chapter 2 - Online gaming problems
- Chapter 3 - History of blockchain games
- Chapter 4 - Advantages of building a decentralised game
- Chapter 5 - Challenges of building a decentralised game
- Chapter 6 - Blockchain gaming architecture
- Chapter 7 - Randomness, determinism and fault tolerance
- Chapter 8 - Game_and_token_economics
- Chapter 9 - Funding and payments
- Chapter 10 - Governance
- 1X_distibuted action verification
- 1X_scaling
- 1X_user_experience_(gameplay)
- 1X_user_interace_and_graphics
- 1X_wallets
- glossary