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Upgraded the random respawn in nether
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Yes, you heard it correctly. Random respawn in Nether works correctly for both the respawn/join event and the rtp command now.
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DeathGOD7 committed Oct 12, 2023
1 parent 268a7de commit f9c3063
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3 changes: 2 additions & 1 deletion CHANGES.md
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Expand Up @@ -6,10 +6,11 @@

[Bug Fix/Update]
- Firstly, changed from original package name to new one since Shivelight domain was down. ("id.shivelight.paper.unexpectedspawn" is now "com.github.deathgod7.unexpectedspawn")
- Secondly, rewrote the codes to be clean and nice... (Moved bunch of stuff from events class to utils class)
- Secondly, rewrote the codes to be clean and nice... (Moved a bunch of stuff from events class to utils class)
- Thirdly, bumped version from 0.3.1 => 1.0.0 (First major version release as its stable enough) and we will be following the SemVer version style
- Migrated the Reload.java class to new MainCommand.java and added CommandHandler.java to make it easy to add more commands in future if needed
- Migrated the Spawn.java class to new EventHandler.java as a part of making it "nice"
- Random respawn in Nether works correctly for both the respawn/join event and the rtp command now.
- And some humor in debug logs as well as minor license info changes

**[Note] Only "version:x.y.z" is added in config. So no need to re-generate config file.** *(you can manually add it by copy-pasting from below)*
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3 changes: 2 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -26,10 +26,11 @@ Simple plugin to randomize any player spawn point. Suitable for Hardcore / Anarc

[Bug Fix/Update]
- Firstly, changed from original package name to new one since Shivelight domain was down. ("id.shivelight.paper.unexpectedspawn" is now "com.github.deathgod7.unexpectedspawn")
- Secondly, rewrote the codes to be clean and nice... (Moved bunch of stuff from events class to utils class)
- Secondly, rewrote the codes to be clean and nice... (Moved a bunch of stuff from events class to utils class)
- Thirdly, bumped version from 0.3.1 => 1.0.0 (First major version release as its stable enough) and we will be following the SemVer version style
- Migrated the Reload.java class to new MainCommand.java and added CommandHandler.java to make it easy to add more commands in future if needed
- Migrated the Spawn.java class to new EventHandler.java as a part of making it "nice"
- Random respawn in Nether works correctly for both the respawn/join event and the rtp command now.
- And some humor in debug logs as well as minor license info changes

**[Note] Only "version:x.y.z" is added in config. So no need to re-generate config file.** *(you can manually add it by copy-pasting from below)*
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