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Gadgets
Electrum Magnet is a gadget item in Metallurgy 4: Reforged that can be used to attract dropped items to your inventory.
It can be used in 3 different modes:
- Disabled: Won't attract any item
- Metal Items only: Will only attract items that are made of metal and ore according to Metallurgy
- Enabled: Will attract all items
You can cycle through these 3 modes by shift right clicking the magnet.
Note: Every mode has a different combination of texture and glint state to represent the different magnet states
Note: The current selected mode is also written in the item's tooltip
Recipe:
Metallurgy 4: Reforged has 2 new kinds of lighters:
They both follow Minecraft's Flint and Steel pattern.
Although the used metals are:
- Ignatius
- Vulcanite
Flint and Ignatius is some sort of upgraded Flint and Steel
while Flint and Vulcanite is the upgraded version of Flint and Ignatius
It's an upgraded flint and steel, you can use this gadget in 2 ways:
- Right-clicking a block will work like a normal Flint and Steel.
- Shift-Right-Clicking a block has a 50% chance of generating a 3x3 area of fire around the clicked block facing, lighting fire this way uses 5 durability instead of 1.
Side Note: Flint and Ignatius has 150 total durability against the 64 of a regular Flint and Steel.
An upgraded version of Flint and Ignatius, you can use this gadget in 2 ways:
- Right-Clicking generates a 3x3 area of fire in front of you on use.
- Shift-Right-Clicking generates a block of lava on the facing you're focussing, after placing a lava block the lighter goes on cooldown for 20 seconds (400 ticks), during this cooldown period you won't be able to use flint and vulcanite at all, creating lava also consumes 25 durability instead of 1.
Side note: Flint and Vulcanite has 500 total durability
If you crush potash inside Metallurgy's crusher you get a potash powder that can be used as an artificial fertilizer for grass and crops:
It's a special Block Lamp that can be placed on the ground, on walls or on the ceiling;
this lamp while giving off a really faint light also denies mob spawning in an 16x8x16
area around the lamp (coords: X-Y-Z
)