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Releases: DarkRiftNetworking/DarkRift

2.11.0

20 Jan 01:59
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2.11.0 Pre-release
Pre-release

We will try out the new UPM approach to releases (thanks @frarees). Because there will be inevitable snags, 2.11.0 is a pre-release with problems to be ironed out in latter revisions.

What's Changed

  • Fix for ReadBytesInto offset by @Cabskee in #132
  • Stop unidentified ObjectDisposedExceptions causing so much havok by @JamJar00 in #134
  • Fix for ObjectDisposedException by @DevIos01 in #139
  • Remove conditional compilation for pro package by @JamJar00 in #140
  • Correct link to docs in BWF by @JamJar00 in #155
  • Added the property PreserveTcpOrdering by @4real in #156
  • Dispose message buffers on fail by @RobbieLePommie in #148
  • fix for #143: UDP messages not being sent/received when clients connect in specific order by @CaptainPineapple in #149
  • Fix Windows servers closing UDP socket when client disconnects weirdly by @JamJar00 in #157
  • Fix for #130: Turkish ISP deletes empty UDP Packages by @4real in #162
  • Fix/robbie le pommie handle somerace conditions by @4real in #163
  • Add new overloads for DRWriter, fixes #124 by @JamJar00 in #136
  • Adds Read methods that use out params by @CatSandwich in #142
  • Fix for #127: Much faster MessageBuffer.EnsureLength behavior by @4real in #164
  • Added backward compatibility for client on connection by @4real in #166
  • Fixed UDP hello message drop on azure environment w/ fixed tests by @4real in #175
  • Reducing need to create an empty NameValueCollection by @4real in #174

Full Changelog: v2.10.1...v2.11.0

2.10.1

12 Jul 21:36
8ba7aa7
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DR2 2.10.1 Unity packages from July 2021

This is the Pro package, however Pro is obviously free going forward and as such we will drop the Pro suffix.

Do note that the target tag is bogus for this particular release as the switch to Github happened in-between, so do not assume the codebase is identical. You can find a .zip file extracted by the .unitypackage that contains the actual sources if you have need of it.