Releases: Dans-Plugins/Dans-Spawn-System
Releases · Dans-Plugins/Dans-Spawn-System
Dan's Spawn System 1.2.0 (Better Dependency Management)
What's Changed
- Moved away from the Singleton pattern. by @dmccoystephenson in #58
Full Changelog: v1.1...1.2.0
Dan's Spawn System v1.1
Changes in Dan's Spawn System v1.1
- Refactored the structure of the plugin to be more consistent with my other plugins.
- Implemented the Singleton pattern instead of passing references everywhere.
- Integrated the plugin with bStats.
- Refactored the plugin to use an EventRegistry class.
- Abstracted out the Reset Spawn command into its own command class.
- Put all of the permissions of the plugin in the plugin.yml file and designated which ones should be default.
- Abstracted out the functionality of the Utility Subsystem into other classes.
- If a player has a bed spawn, they will no longer get teleported to their custom spawn upon death.
- Made sure that the plugin worked on 1.17.
Dan's Spawn System v1.0
Dan's Spawn System v1.0 allows you to
- Place a spawn selection sign if you have permission.
- Break a spawn selection sign if you have permission.
- Use a spawn selection sign to select your spawn.
- Reset your spawn with /resetspawn if you have permission.
- Reset someone else's spawn with /resetspawn (player) if you have permission.
In addition, it also
- Teleports players upon respawn to their custom spawn location.
- Provides saving/loading for custom spawn points.