Version 0.2.1
Pre-release
Pre-release
New Features
- added Deband/Dithering effect
- SMAA settings can be change in the config file
- performance may has improve a little bit since settings are now applied at pipeline creation
Setup changes
Build
- GCC 7 or higher is now required
Shader Directory
The directory all spir-v shaders will be read from can now be in the following locations:
- a directory set with
VKBASALT_SHADER_PATH=/path/to/vkBasalt/shader
environment variable - the old shader folder
$HOME/.local/share/vkBasalt/shader/
or$XDG_DATA_HOME/vkBasalt/shader/
/usr/share/vkBasalt/shader
/usr/local/share/vkBasalt/shader
This should help distribution specific packages.
Config File
The config file will now be searched for in the following locations:
- a file set with the environment variable
VKBASALT_CONFIG_FILE=/path/to/vkBasalt.conf
vkBasalt.conf
in the working directory of the game$XDG_DATA_HOME/vkBasalt/vkBasalt.conf
or~/.local/share/vkBasalt/vkBasalt.conf
ifXDG_DATA_HOME
is not set/usr/share/vkBasalt/vkBasalt.conf
/usr/local/share/vkBasalt/vkBasalt.conf
Bug fixes
- SMAA should handle sRGB correct
- CAS should now look much better since some typos from the port to glsl have been fixed