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[scarecrow] | ||
#Equip a dummy with a pumpkin to make hit act as a scarecrow | ||
#All animal entities will be scared. add here additional ones that are not included | ||
mobs_whitelist = [""] | ||
#Animal entities that will not be scared | ||
mobs_blacklist = [""] | ||
#Scaring radius | ||
#Range: 0 ~ 100 | ||
scare_radius = 12 | ||
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[general] | ||
#Does dps message update dynamically or will it only appear after each parse? | ||
#Allowed Values: DYNAMIC, STATIC, OFF | ||
DPS_mode = "DYNAMIC" | ||
#Enable this to prevent your equipment from getting damaged when attacking the dummy | ||
disable_equipment_damage = true | ||
#Time in ticks that it takes for a dummy to be considered out of combat after having recieved damage | ||
#Range: 20 ~ 1000 | ||
maximum_out_of_combat_interval = 120 | ||
#Makes monsters target a dummy that is wearing a player head | ||
dummy_decoy = false | ||
#Makes dummy drop xp when hit. Training yay! Depends on damage done | ||
#Range: 0.0 ~ 100.0 | ||
xp_per_damage_on_hit = 0.0 | ||
#Color of the boss health bar | ||
#Allowed Values: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE | ||
boss_health_color = "YELLOW" | ||
#Health of the dummy when in boss moe (wearing a banner) | ||
#Range: 1 ~ 1000 | ||
boss_health = 200 | ||
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[mobs_damage_numbers] | ||
#Show damage taken form | ||
#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE | ||
damage_mode = "NONE" | ||
#Show healing taken for | ||
#Allowed Values: ALL_ENTITIES, ALL_PLAYERS, LOCAL_PLAYER, NONE | ||
healing_mode = "NONE" | ||
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#Early window height | ||
earlyWindowHeight = 480 | ||
#Early window framebuffer scale | ||
earlyWindowFBScale = 1 | ||
#Enable forge global version checking | ||
versionCheck = true | ||
#Early window provider | ||
earlyWindowProvider = "fmlearlywindow" | ||
#Early window width | ||
earlyWindowWidth = 854 | ||
#Early window starts maximized | ||
earlyWindowMaximized = false | ||
#Default config path for servers | ||
defaultConfigPath = "defaultconfigs" | ||
#Disables Optimized DFU client-side - already disabled on servers | ||
disableOptimizedDFU = true | ||
#Skip specific GL versions, may help with buggy graphics card drivers | ||
earlyWindowSkipGLVersions = [] | ||
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them. | ||
earlyWindowControl = true | ||
#Max threads for early initialization parallelism, -1 is based on processor count | ||
maxThreads = -1 | ||
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[advanced] | ||
# Description: Display search bar in the center | ||
# Valid Values: [true, false] | ||
# Default Value: false | ||
CenterSearch = false | ||
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# Description: Set low-memory mode (makes search very slow, but uses less RAM) | ||
# Valid Values: [true, false] | ||
# Default Value: false | ||
LowMemorySlowSearchEnabled = false | ||
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# Description: Enable cheating items into the hotbar by using the shift+number keys. | ||
# Valid Values: [true, false] | ||
# Default Value: false | ||
CheatToHotbarUsingHotkeysEnabled = false | ||
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# Description: Enable adding new bookmarks to the front of the bookmark list. | ||
# Valid Values: [true, false] | ||
# Default Value: true | ||
AddBookmarksToFrontEnabled = true | ||
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# Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids. | ||
# Valid Values: [true, false] | ||
# Default Value: false | ||
LookupFluidContents = false | ||
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# Description: How items should be handed to you | ||
# Valid Values: [INVENTORY, MOUSE_PICKUP] | ||
# Default Value: MOUSE_PICKUP | ||
GiveMode = MOUSE_PICKUP | ||
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# Description: Max. recipe gui height | ||
# Valid Values: Any integer greater than or equal to 175 | ||
# Default Value: 350 | ||
RecipeGuiHeight = 350 | ||
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[sorting] | ||
# Description: Sorting order for the ingredient list | ||
# Valid Values: A comma-separated list containing values of: | ||
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY] | ||
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU | ||
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU | ||
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[search] | ||
# Description: Search mode for Mod Names (prefix: @) | ||
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] | ||
# Default Value: REQUIRE_PREFIX | ||
ModNameSearchMode = REQUIRE_PREFIX | ||
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# Description: Search mode for Tooltips (prefix: #) | ||
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] | ||
# Default Value: ENABLED | ||
TooltipSearchMode = ENABLED | ||
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# Description: Search mode for Tag Names (prefix: $) | ||
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] | ||
# Default Value: REQUIRE_PREFIX | ||
TagSearchMode = REQUIRE_PREFIX | ||
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# Description: Search mode for Colors (prefix: ^) | ||
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] | ||
# Default Value: DISABLED | ||
ColorSearchMode = DISABLED | ||
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# Description: Search mode for resources locations (prefix: &) | ||
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED] | ||
# Default Value: DISABLED | ||
ResourceLocationSearchMode = DISABLED | ||
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# Description: Search advanced tooltips (visible with F3+H) | ||
# Valid Values: [true, false] | ||
# Default Value: false | ||
SearchAdvancedTooltips = false | ||
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[IngredientList] | ||
# Description: Max number of rows shown | ||
# Valid Values: An integer in the range [1, 100] (inclusive) | ||
# Default Value: 16 | ||
MaxRows = 16 | ||
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# Description: Max number of columns shown | ||
# Valid Values: An integer in the range [4, 100] (inclusive) | ||
# Default Value: 9 | ||
MaxColumns = 9 | ||
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# Description: Horizontal alignment of the ingredient grid inside the available area | ||
# Valid Values: [LEFT, CENTER, RIGHT] | ||
# Default Value: RIGHT | ||
HorizontalAlignment = RIGHT | ||
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# Description: Vertical alignment of the ingredient grid inside the available area | ||
# Valid Values: [TOP, CENTER, BOTTOM] | ||
# Default Value: TOP | ||
VerticalAlignment = TOP | ||
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# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. | ||
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED] | ||
# Default Value: ENABLED | ||
ButtonNavigationVisibility = ENABLED | ||
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# Description: Set to true to draw a background texture behind the gui. | ||
# Valid Values: [true, false] | ||
# Default Value: false | ||
DrawBackground = false | ||
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[BookmarkList] | ||
# Description: Max number of rows shown | ||
# Valid Values: An integer in the range [1, 100] (inclusive) | ||
# Default Value: 16 | ||
MaxRows = 16 | ||
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# Description: Max number of columns shown | ||
# Valid Values: An integer in the range [4, 100] (inclusive) | ||
# Default Value: 9 | ||
MaxColumns = 9 | ||
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# Description: Horizontal alignment of the ingredient grid inside the available area | ||
# Valid Values: [LEFT, CENTER, RIGHT] | ||
# Default Value: LEFT | ||
HorizontalAlignment = LEFT | ||
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# Description: Vertical alignment of the ingredient grid inside the available area | ||
# Valid Values: [TOP, CENTER, BOTTOM] | ||
# Default Value: TOP | ||
VerticalAlignment = TOP | ||
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# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages. | ||
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED] | ||
# Default Value: ENABLED | ||
ButtonNavigationVisibility = ENABLED | ||
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# Description: Set to true to draw a background texture behind the gui. | ||
# Valid Values: [true, false] | ||
# Default Value: false | ||
DrawBackground = false | ||
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[colors] | ||
# Description: Color values to search for | ||
# Valid Values: A comma-separated list containing values of: | ||
# Any color name and an RGB hex color, separated by a ':' | ||
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 | ||
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0 | ||
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[debug] | ||
# Description: Debug mode enabled | ||
# Valid Values: [true, false] | ||
# Default Value: false | ||
DebugMode = false | ||
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# Description: Debug inputs enabled | ||
# Valid Values: [true, false] | ||
# Default Value: false | ||
DebugInputs = false | ||
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[modname] | ||
# Description: Formatting for mod name tooltip | ||
# Valid Values: A chat formatting string. | ||
# Use these formatting colors: | ||
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white | ||
# With these formatting options: | ||
# obfuscated bold strikethrough underline italic | ||
# Default Value: blue italic | ||
ModNameFormat = blue italic | ||
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[general] | ||
#Merge all dynamic resource packs from all mods that use this library into a single pack | ||
merge_dynamic_packs = true | ||
#Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance | ||
lazy_map_upload = true | ||
#Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla | ||
#Range: 0 ~ 4 | ||
maps_mipmap = 3 | ||
#Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models.Using no gui will prevent it from changing item rendered in GUIs, in case you dont like that look.Note there is a known compat issue with Figura mod. Keep this True or False with that one | ||
#Allowed Values: FALSE, NO_GUI, TRUE | ||
consistent_entity_renderer_shading = "NO_GUI" | ||
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