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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,22 @@ | ||
// TODO: FSM/decl based stances | ||
#define STANCE_NONE /decl/mob_controller_stance/none | ||
#define STANCE_IDLE /decl/mob_controller_stance/idle | ||
#define STANCE_ALERT /decl/mob_controller_stance/alert | ||
#define STANCE_ATTACK /decl/mob_controller_stance/attack | ||
#define STANCE_ATTACKING /decl/mob_controller_stance/attacking | ||
#define STANCE_TIRED /decl/mob_controller_stance/tired | ||
#define STANCE_CONTAINED /decl/mob_controller_stance/contained | ||
//basically 'do nothing' | ||
#define STANCE_COMMANDED_STOP /decl/mob_controller_stance/commanded/stop | ||
//follows a target | ||
#define STANCE_COMMANDED_FOLLOW /decl/mob_controller_stance/commanded/follow | ||
//catch all state for misc commands that need one. | ||
#define STANCE_COMMANDED_MISC /decl/mob_controller_stance/commanded/misc | ||
//we got healing powers yo | ||
#define STANCE_COMMANDED_HEAL /decl/mob_controller_stance/commanded/heal | ||
#define STANCE_COMMANDED_HEALING /decl/mob_controller_stance/commanded/healing | ||
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||
#define AI_ACTIVITY_IDLE 0 | ||
#define AI_ACTIVITY_MOVING_TO_TARGET 1 | ||
#define AI_ACTIVITY_BUILDING 2 | ||
#define AI_ACTIVITY_REPRODUCING 3 |
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Original file line number | Diff line number | Diff line change |
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@@ -1,14 +1,5 @@ | ||
/proc/emissive_overlay(var/icon, var/icon_state, var/loc, var/dir, var/color) | ||
var/image/emissive/I = new(icon, icon_state) | ||
if(!isnull(loc)) | ||
I.loc = loc | ||
if(!isnull(dir)) | ||
I.dir = dir | ||
if(!isnull(color)) | ||
I.color = color | ||
var/image/I = image(icon, loc, icon_state, EMISSIVE_LAYER, dir) | ||
I.plane = EMISSIVE_PLANE | ||
I.color = color | ||
return I | ||
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||
/image/emissive/New() | ||
..() | ||
layer = EMISSIVE_LAYER | ||
plane = EMISSIVE_PLANE |
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