This project is now archived. Why? because there are too mush architectural issue that affect the future update.
This is not the end of the project you can follow the new version here.
This new project contain a better documentation, improved architecture for GameObject, Component, ... and now fully opensource.
ShipWreck Engine is based on OpenGL 4.6 and GLFW.
The goal is to provide several tools that allow to create easily games, animation, render, ...
Check our documentation for more information.
To build the project simply use these commands:
mkdir build ; cd build
cmake -G "Visual Studio 17 2022" -DCMAKE_BUILD_TYPE=[Debug/Release] ..
cmake --build . --target SWEngine-OpenGLModule --config [Debug/Release]
The output program will be in out/[Debug/Release]/SWEngine-OpenGLModule.dll
You can visit our documentation for more information.
We have one example with this Module check out Incaribus
Made on our ship with ❤️
Guillaume Soisson