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Enable Zephyr support for GD32A503 example board
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# Copyright 2019-present PlatformIO <[email protected]> | ||
# | ||
# Licensed under the Apache License, Version 2.0 (the "License"); | ||
# you may not use this file except in compliance with the License. | ||
# You may obtain a copy of the License at | ||
# | ||
# http://www.apache.org/licenses/LICENSE-2.0 | ||
# | ||
# Unless required by applicable law or agreed to in writing, software | ||
# distributed under the License is distributed on an "AS IS" BASIS, | ||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
# See the License for the specific language governing permissions and | ||
# limitations under the License. | ||
""" | ||
The Zephyr Project is a scalable real-time operating system (RTOS) supporting multiple | ||
hardware architectures, optimized for resource constrained devices, and built with | ||
safety and security in mind. | ||
https://github.com/zephyrproject-rtos/zephyr | ||
""" | ||
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from os.path import join | ||
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from SCons.Script import Import, SConscript | ||
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Import("env") | ||
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SConscript( | ||
join(env.PioPlatform().get_package_dir("framework-zephyr"), "scripts", | ||
"platformio", "platformio-build.py"), exports="env") |
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.pio |
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.. Copyright 2019-present PlatformIO <[email protected]> | ||
Licensed under the Apache License, Version 2.0 (the "License"); | ||
you may not use this file except in compliance with the License. | ||
You may obtain a copy of the License at | ||
http://www.apache.org/licenses/LICENSE-2.0 | ||
Unless required by applicable law or agreed to in writing, software | ||
distributed under the License is distributed on an "AS IS" BASIS, | ||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
See the License for the specific language governing permissions and | ||
limitations under the License. | ||
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How to build PlatformIO based project | ||
===================================== | ||
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1. [Install PlatformIO Core](https://docs.platformio.org/page/core.html) | ||
2. Download [development platform with examples](https://github.com/platformio/platform-ststm32/archive/develop.zip) | ||
3. Extract ZIP archive | ||
4. Run these commands: | ||
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```shell | ||
# Change directory to example | ||
$ cd platform-ststm32/examples/zephyr-blink | ||
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# Build project | ||
$ pio run | ||
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# Upload firmware | ||
$ pio run --target upload | ||
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# Build specific environment | ||
$ pio run -e blackpill_f103c8 | ||
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# Upload firmware for the specific environment | ||
$ pio run -e blackpill_f103c8 --target upload | ||
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# Clean build files | ||
$ pio run --target clean | ||
``` |
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This directory is intended for project header files. | ||
|
||
A header file is a file containing C declarations and macro definitions | ||
to be shared between several project source files. You request the use of a | ||
header file in your project source file (C, C++, etc) located in `src` folder | ||
by including it, with the C preprocessing directive `#include'. | ||
|
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```src/main.c | ||
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#include "header.h" | ||
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int main (void) | ||
{ | ||
... | ||
} | ||
``` | ||
|
||
Including a header file produces the same results as copying the header file | ||
into each source file that needs it. Such copying would be time-consuming | ||
and error-prone. With a header file, the related declarations appear | ||
in only one place. If they need to be changed, they can be changed in one | ||
place, and programs that include the header file will automatically use the | ||
new version when next recompiled. The header file eliminates the labor of | ||
finding and changing all the copies as well as the risk that a failure to | ||
find one copy will result in inconsistencies within a program. | ||
|
||
In C, the usual convention is to give header files names that end with `.h'. | ||
It is most portable to use only letters, digits, dashes, and underscores in | ||
header file names, and at most one dot. | ||
|
||
Read more about using header files in official GCC documentation: | ||
|
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* Include Syntax | ||
* Include Operation | ||
* Once-Only Headers | ||
* Computed Includes | ||
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html |
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This directory is intended for project specific (private) libraries. | ||
PlatformIO will compile them to static libraries and link into executable file. | ||
|
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The source code of each library should be placed in a an own separate directory | ||
("lib/your_library_name/[here are source files]"). | ||
|
||
For example, see a structure of the following two libraries `Foo` and `Bar`: | ||
|
||
|--lib | ||
| | | ||
| |--Bar | ||
| | |--docs | ||
| | |--examples | ||
| | |--src | ||
| | |- Bar.c | ||
| | |- Bar.h | ||
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html | ||
| | | ||
| |--Foo | ||
| | |- Foo.c | ||
| | |- Foo.h | ||
| | | ||
| |- README --> THIS FILE | ||
| | ||
|- platformio.ini | ||
|--src | ||
|- main.c | ||
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and a contents of `src/main.c`: | ||
``` | ||
#include <Foo.h> | ||
#include <Bar.h> | ||
|
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int main (void) | ||
{ | ||
... | ||
} | ||
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``` | ||
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PlatformIO Library Dependency Finder will find automatically dependent | ||
libraries scanning project source files. | ||
|
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More information about PlatformIO Library Dependency Finder | ||
- https://docs.platformio.org/page/librarymanager/ldf.html |
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; PlatformIO Project Configuration File | ||
; | ||
; Build options: build flags, source filter, extra scripting | ||
; Upload options: custom port, speed and extra flags | ||
; Library options: dependencies, extra library storages | ||
; | ||
; Please visit documentation for the other options and examples | ||
; https://docs.platformio.org/page/projectconf.html | ||
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[env:genericGD32A503RD] | ||
platform = gd32 | ||
framework = zephyr | ||
board = genericGD32A503RD |
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/* | ||
* Copyright (c) 2016 Intel Corporation | ||
* | ||
* SPDX-License-Identifier: Apache-2.0 | ||
*/ | ||
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#include <zephyr/kernel.h> | ||
#include <zephyr/drivers/gpio.h> | ||
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/* 1000 msec = 1 sec */ | ||
#define SLEEP_TIME_MS 300 | ||
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/* The devicetree node identifier for the "led3" alias, defined in zephyr/app.overlay */ | ||
#define LED_NODE DT_ALIAS(led3) | ||
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/* | ||
* A build error on this line means your board is unsupported. | ||
* See the sample documentation for information on how to fix this. | ||
*/ | ||
static const struct gpio_dt_spec led = GPIO_DT_SPEC_GET(LED_NODE, gpios); | ||
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void main(void) | ||
{ | ||
int ret; | ||
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if (!gpio_is_ready_dt(&led)) | ||
{ | ||
return; | ||
} | ||
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ret = gpio_pin_configure_dt(&led, GPIO_OUTPUT_ACTIVE); | ||
if (ret < 0) | ||
{ | ||
return; | ||
} | ||
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while (1) | ||
{ | ||
ret = gpio_pin_toggle_dt(&led); | ||
if (ret < 0) | ||
{ | ||
return; | ||
} | ||
k_msleep(SLEEP_TIME_MS); | ||
} | ||
} |
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This directory is intended for PIO Unit Testing and project tests. | ||
|
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Unit Testing is a software testing method by which individual units of | ||
source code, sets of one or more MCU program modules together with associated | ||
control data, usage procedures, and operating procedures, are tested to | ||
determine whether they are fit for use. Unit testing finds problems early | ||
in the development cycle. | ||
|
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More information about PIO Unit Testing: | ||
- https://docs.platformio.org/page/plus/unit-testing.html |
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# SPDX-License-Identifier: Apache-2.0 | ||
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cmake_minimum_required(VERSION 3.13.1) | ||
include($ENV{ZEPHYR_BASE}/cmake/app/boilerplate.cmake NO_POLICY_SCOPE) | ||
project(blinky) | ||
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target_sources(app PRIVATE ../src/main.c) |
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/ { | ||
aliases { | ||
led3 = &myled0; | ||
}; | ||
leds { | ||
compatible = "gpio-leds"; | ||
myled0: led_0 { | ||
gpios = <&gpioa 7 GPIO_ACTIVE_LOW>; | ||
label = "LED3"; | ||
}; | ||
}; | ||
}; |
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CONFIG_GPIO=y |
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