RSGL is a modular simple-to-use cross-platform graphics library. It attempts to combine the freedoms of low libraries with modern C techniques. Thus offering simplicity and convenience.
The RSGL.h header itself does not handle rendering nor input devices itself, both must be handled externally.
RSGL_gl.h
is used by default for rendering, it renders via OpenGL 1.0 - 4.4.
RSGL_rgfw.h
is used by default for handling input devices. There is also a example GLFW backend, examples/advanced/RSGL_glfw.h
- No external dependencies, all dependencies are lightweight, bundled in and optional
- Can be used as a single-header file
- (RSG_rgfw.h) Supports multiple platforms, Windows, MacOS, Linux, etc
- (RSGL_gl.h) Supports multiple versions of OpenGL (even allowing you to switch during runtime)
- Easily swappable rendering module
- Easily swappable the backend module
- Basic shape drawing, collisions and drawing operations
- Dynamic GUI Widgets via a convenient styling system
- Many examples included
- Supports many image file types via stb_image.h
- Very modular and can easily be changed to suit your needs
- Free and Open Source
- email : [email protected]
- discord : ColleagueRiley
- discord server : https://discord.gg/pXVNgVVbvh
#define RSGL_NO_WIDGETS
- makes it so RSGL doesn't include widget functions#define RSGL_NO_TEXT
- makes it so RSGL does not include text rendering functions#define RSGL_NO_WIDGETS
- makes it so RSGL does not include widgets#define RSGL_NO_SAVE_IMAGE
- makes it so RSGL does not save/load images (don't use RSGL_drawImage if you use this). This is here because RSGL_drawImage saves the file name with its loaded texture so it can load the texture when you use the same file. \
Widgets are WIP, the supported widgets include
RSGL_alignRect, RSGL_button (checkboxes, toggle buttons, combo boxes, sliders and radio buttons) and widget containers \
RSGL_textBox and RSGL_expandableRect are currently WIP.
To link RSGL you must add the line.
#define RSGL_IMPLEMENTATION
in exactly one file which includes the RSGL.h
header.
You could also use the command line argument -D RSGL_IMPLEMENTATION
.
Optionally, RSGL can be compiled into a .o or .so file and link it.
Compiling RSGL isn't required. But if you want to, here's how.
make
This will compile RSGL into a static library into a shared library. You can also compile RSGL by hand.
- Compile the library into an object file by running
gcc -x c -c RSGL.h -fPIC
. - After you compile the library into an object file, you can also turn the object file into a static or shared library.
- To compile statically run
ar rcs RSGL.a RSGL.o
- To compile RSGL into a shared library, run
gcc -shared RSGL.o <system libs>
windows:
gcc -shared RSGL.o -lshell32 -lgdi32 -lwinmm -o RSGL.dll
linux:
gcc -shared RSGL.o -lX11 -lXcursor -lXrandr -o RSGL.so
macos:
gcc -shared RSGL.o -framework Foundation -framework AppKit -framework CoreVideo
#define RSGL_IMPLEMENTATION
#include "RSGL.h"
int main() {
RSGL_window* win = RSGL_createWindow("name", RSGL_RECT(0, 0, 500, 500), RSGL_CENTER);
bool running = true;
while (running) {
while (RSGL_window_checkEvent(win)) {
if (win->event.type == RSGL_quit) {
running = false;
break;
}
}
RSGL_drawRect((RSGL_rect){200, 200, 200, 200}, RSGL_RGB(255, 0, 0));
RSGL_window_clear(win, RSGL_RGB(255, 255, 255));
}
RSGL_window_close(win);
}
This example can be compiled with :
Linux:
gcc <file.c> -lX11 -lGLX -lm -o example
Windows :
gcc <file.c> -lopengl32 -lgdi32 -lshell32 -o example
MacOS :
gcc <file.c> -lm -framework Foundation -framework AppKit -framework OpenGL -framework CoreVideo -o example
Both of the included makefiles (Makefile
or examples/Makefile
) use the Unlicense license so feel free to copy from either of them if you wish.
these can be compiled by running make examples
in the current directory\
or by using the makefile in examples/
\
The Makefile in examples/
allows you to compile all the examples using make
,
compile one specific example using make <example>
or
run make debug
which compiles and runs each example in debug mode
Ensure you're running the example in the ./examples
folder so the fonts are properly loaded.
examples/basics/basic.c
is a basic example that shows many of the window managing features RSGL has
It also shows multiple ways of drawing a triangle
example/basics/events.c
is an example that shows off all the events that RSGL has and prints out their event data into the terminal
examples/advanced/glfw.c
is an example that shows how you can use RSGL with GLFW instead of with RGFW.
This example requires GLFW to be installed.
You can download GLFW here
examples/advanced/glVer.c
is an example that shows how RSGL can switch between legacy and modern OpenGL
in the example, you can toggle between OpenGL 3.0+ and OpenGL 2.0- by pressing the spacebar
examples/basics/shapes.c
is an example that shows off shape rendering using RSGL, the shapes rotate and switch between being filled and unfilled
examples/basics/text.c
is an example of text rendering using RSGL
examples/basics/textures.c
is an example that shows off rendering textures on a shape, the textures switch between being enabled and disabled as the shapes spin
examples/widgets/button.c
is an example that shows off how to create and manage buttons using RSGL,
these include, a default style button, a checkbox, a toggle button, radio buttons, a combo box, a slider and a custom button
examples/widgets/styles.c
is an example that shows off button styles, there are groups of buttons for each style.
There is also a switch button that allows you to toggle dark mode.
examples/widgets/container.c
is an example that shows how to create and manage a widget container
examples/advanced/shader.c
is an example of how you'd use shaders with RSGL. It renders a circle, using a grid shader with changing colors, that follows the mouse.
examples/custom_render_samples/custom_render_gl1.c
is an example that shows how you'd implement a custom rendering system.
examples/custom_render_samples/custom_render_template.c
and examples/custom_render_samples/custom_render_template.h
can be used as an example/template for implementing a completely custom rendering system.
examples/custom_render_samples/custom_render_template.h
is an example/template for implementing a completely custom rendering system.
When creating a custom renderer you need to implement these functions.
void RSGL_renderBatch(RSGL_RENDER_INFO* info);
renders the current batches based on the info data
void RSGL_renderInit(void* proc, RSGL_RENDER_INFO* info);
do whatever to init render backend
void RSGL_renderFree(void);
do whatever to free render backend
void RSGL_renderClear(float r, float g, float b, float a);
clears the screen based on a given color
void RSGL_renderViewport(i32 x, i32 y, i32 w, i32 h);
sets viewport
u32 RSGL_renderCreateTexture(u8* bitmap, RSGL_area memsize, u8 channels);
create a texture based on given bitmap data
void RSGL_renderUpdateTexture(u32 texture, u8* bitmap, RSGL_area memsize, u8 channels);
updates a texture based on its id with new data info
void RSGL_renderDeleteTexture(u32 tex);
- deletes a texture based on its id
Things you can do if you want to support the development of RSGL:
- File issues of bugs, potential bugs, potential performance issues you find or any suggestions you have.
- Code reviews, code reviews are always accepted
- Feature requests
- Pull requests, fixing issues, bugs, misspellings, etc.
- Starring RSGL, a small thing but it means a lot to me
- Sharing RSGL with others is the best way for RSGL to build and grow a community
- Listing RSGL as a dependency if you use RSGL for a project
If you want to contribute to RSGL but don't know what to contribute, you can check the TODO
file.
All of RSGL's (non-native) dependencies are built-in. They can also be avoided or replaced.\
RFont is a super lightweight and modular font library for text rendering that I created.
stb_image is a public domain single header image loader library.
Since I started RSGL, has helped boost the morale of the project and has helped me come up with new ideas and improvements for the project. He also contributed some code to the project.
RSGL uses the Zlib/libPNG license, this means you can use RSGL freely as long as you do not claim you wrote this software, mark altered versions as such and keep the license included with the header.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.