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Android library that allows perform manipulations with text and easily combine it with images.

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Cleveroad/DroidArt

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DroidArt Awesome

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Meet DroidArt by Cleveroad

We are happy to share our latest Android library with you - DroidArt. The Android app component shows the example of DroidArt library usage. It allows perform manipulations with text and easily combine it with images. If your app is about image editing, take a closer look at this customizable component.

Demo image

Here is how the DroidArt app component works. The first step is to select a background. Users can choose an image from the device’s gallery or take a photo right away. The next step is to type text over the image. Users can customize text by choosing font, changing size and color, adding shadow and blurring it.

However, the main feature of the library is the possibility to bend text along the Bézier curve. Therefore, it can fit any shape of your background image. After all the manipulations, user can save the result in the device’s gallery.

Try this simple and intuitive library for Android apps and bring new experience to your app users. If you need more details on how you can use the component and what benefits it provides, get in touch with us.

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Setup and usage

Installation

by gradle :

dependencies {
    implementation 'com.cleveroad.droidart:droidart:1.0.1'
}

Usage

DroidArt

  <com.cleveroad.droidart.EditorView
          android:id="@+id/evDroidArt"
          android:layout_width="match_parent"
          android:layout_height="match_parent"
          app:font_path="fonts/some_fonts.ttf"
          app:text="@string/some_text"
          app:text_color="@color/text_color"
          app:text_shadow_color="@color/text_shadow"
          app:text_size="25sp"/>
attribute name description
text Text value for displaying.
text_color Value of color for displaying text.
text_size Value for size of displaying text.
text_elevation_percent Elevation in percent. Shadow will be shown only if [textShadowColor] will be set.
text_shadow_color Color of the shadow of the text.
text_shadow_blur_radius Radius for shadow blur.
selector_color Value of color for the selector rectangle.
button_color Value of color for the control buttons.
font_id Id to the custom font for text. Note than if id will be incorrect, you will receive [RuntimeException].
icon_reset_button drag and drop mode. If enable, column or row will change its position with dragging after long press on row or column header.
icon_scale_button drag and drop mode. If enable, column or row will change its position with dragging after long press on row or column header.
icon_change_view_button drag and drop mode. If enable, column or row will change its position with dragging after long press on row or column header.
/**
* Text value for displaying
*/
var text: String

/**
 * Value of color for displaying text
 */
var textColor: Int

/**
 * Value for size of displaying text
 */
var textSize: Float

/**
 * Id to the custom font for text
 *
 * Note than if id will be incorrect, you will receive [RuntimeException]
 */
var fontId: Int

/**
 * Elevation in percent
 *
 * Shadow will be shown only if [textShadowColor] will be set
 */
var textElevationPercent: Int

/**
 * Color of the shadow of the text
 */
var textShadowColor: Int

/**
 * Radius for shadow blur
 */
var textShadowBlurRadius: Float

/**
 * Use the method to subscribe to receive a callback when a touch event occurs
 *
 * @param touchEventCallback  The interface for listener to the touch event
 */
fun subscribeTouchEventCallback(touchEventCallback: TouchEventCallback)

/**
 * Use the method to subscribe to receive a callback when a touch event occurs
 *
 * @param changeViewTextCallback  The interface for listener to the change view text mode
 */
fun subscribeChangeViewTextCallback(changeViewTextCallback: ChangeViewTextCallback)

/**
 * Use the method to cancel the subscription of receiving a callback
 * when a touch event occurs
 *
 * @param touchEventCallback  The interface for listener to the touch event
 */
fun unsubscribeTouchEventCallback(touchEventCallback: TouchEventCallback)

/**
 * Use the method to cancel the subscription of receiving a callback
 * when a change view text mode occurs
 *
 * @param changeViewTextCallback  The interface for listener to the change view text mode
 */
fun unsubscribeChangeViewTextCallback(changeViewTextCallback: ChangeViewTextCallback)

/**
 * Use the method to set [PathEffect] to the selector paint
 * @see PathEffect
 */
fun setPathEffectForSelector(effect: PathEffect)

/**
 * Use the method to set [Color] to the selector rectangle
 * @see Color
 */
fun setColorForSelector(@ColorInt intColor: Int)

/**
 * Use the method to set [Color] to the dash paint
 * @see Color
 */
fun setColorForDashLine(@ColorInt intColor: Int)

/**
 * Use the method to set [Color] to control buttons
 * @see Color
 */
fun setColorForSelectorButton(@ColorInt intColor: Int)

/**
 * Use the method to set [Color] to shadow
 * @see Color
 */
fun setColorForTextShadow(@ColorInt intColor: Int)

/**
 * Use the method to set the width for stroking
 *
 * @param width set the paint's stroke width, used whenever the paint's
 *              style is Stroke or StrokeAndFill.
 */
fun setStrokeWidthForSelector(width: Float)

/**
 * Use the method to set the width for stroking
 *
 * @param width set the paint's stroke width, used whenever the paint's
 *              style is Stroke or StrokeAndFill.
 */
fun setStrokeWidthForDashLine(width: Float)

/**
 * Use the method to set the icon for the change view button
 *
 * @param resId  The resource id for the button icon
 */
fun setBitmapChangeViewTextButton(@DrawableRes resId: Int)

/**
 * Use the method to set the icon for the scale button
 *
 * @param resId  The resource id for the button icon
 */
fun setBitmapScaleButton(@DrawableRes resId: Int)

/**
 * Use the method to set the icon for the reset button
 *
 * @param resId  The resource id for the button icon
 */
fun setBitmapResetChangeViewTextButton(@DrawableRes resId: Int)

/**
 * Use the method to obtain current [ChangeText] mod
 */
fun getChangeViewTextMode()

/**
 * Use the method for set the [ShowButtonOnSelector] mode for the button
 *
 * @param showButtonOnSelector  The enum for show a button on the selector
 */
fun showScaleRotateButton(showButtonOnSelector: ShowButtonOnSelector)

/**
 * Use the method for set the [ShowButtonOnSelector] mode for the button
 *
 * @param showButtonOnSelector  The enum for show a button on the selector
 */
fun showChangeViewTextButton(showButtonOnSelector: ShowButtonOnSelector)

/**
 * Use the method for set the [ShowButtonOnSelector] mode for the button
 *
 * @param showButtonOnSelector  The enum for show a button on the selector
 */
fun showResetViewTextButton(showButtonOnSelector: ShowButtonOnSelector)

/**
 * Use the method for set the [ChangeText] mode for text
 *
 * @param changeText  The enum with different types of actions for interacting with text
 */
fun changeViewTextMode(changeText: ChangeText)

/**
 * Use the method for set the initial value for the Bezier curve
 */
fun resetViewText()

/**
 * Use the method to draw the text in the bitmap
 *@see Bitmap
 *
 * @param bitmap  The bitmap that will be drawn below the text
 */
fun saveResult(bitmap: Bitmap): Bitmap

/**
 * Use the method to move text to the center of the screen
 */
fun moveTextToCenter()

Fragment/Activity usage

private const val DASH_PATH_ON_DISTANCE = 30F
private const val DASH_PATH_OFF_DISTANCE = 10F
private const val DASH_PATH_PHASE = 0F
private const val STROKE_WIDTH_FOR_DASH_LINE = 4F
...
evDroidArt = (EditorView) view.findViewById(R.id.evDroidArt)

evDroidArt?.apply {
    setPathEffectForSelector(
                DashPathEffect(floatArrayOf(DASH_PATH_ON_DISTANCE, DASH_PATH_OFF_DISTANCE),
                DASH_PATH_PHASE))
    setStrokeWidthForDashLine(STROKE_WIDTH_FOR_DASH_LINE)
    setColorForTextShadow(Color.GRAY)
    setColorForSelectorButton(Color.WHITE)
    setColorForDashLine(Color.WHITE)
    showScaleRotateButton(ShowButtonOnSelector.HIDE_BUTTON)
    showResetViewTextButton(ShowButtonOnSelector.HIDE_BUTTON)
    subscribeTouchEventCallback(touchEventCallback)
}

XML usage

   <com.cleveroad.droidart.EditorView
           android:id="@+id/evDroidArt"
           android:layout_width="match_parent"
           android:layout_height="match_parent"
           app:font_path="fonts/some_fonts.ttf"
           app:text="@string/some_text"
           app:text_color="@color/text_color"
           app:text_shadow_color="@color/text_shadow"
           app:text_size="25sp"/>

Changelog

See changelog history.

Support

If you have any questions, issues or propositions, please create a new issue in this repository.

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License


The MIT License (MIT)

Copyright (c) 2016 Cleveroad Inc.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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Android library that allows perform manipulations with text and easily combine it with images.

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