Releases: CleverNucleus/playerex
PlayerEx
See github commit history.
PlayerEx
Late github release simply because I forgot, and it no longer serves a real purpose when builds are on Curseforge and Jitpack isn't usable until it updates to java 16.
See commit history for changelog.
PlayerEx
*Fixed arrows causing crashes on servers.
*Fixed ranged crit chance displaying melee crit damage instead of the appropriate stat.
+A few minor fixes/streamlining.
+Incremented version to 2.0.5.
PlayerEx
*Fixed loading attributes that were not an instance of ClampedEntityAttribute
*Moved all sound configuration to client side (this means that players on multiplayer can't hear you levelling up)
-Removed particles when levelling up (too extravagant)
+Exposed another API method so that I can fix a bug in RelicEx
+Added client side config options to control the volume of PlayerEx sounds (due to loudness/quietness complaints)
+Incremented version to 2.0.4
PlayerEx
+Fixed CaelusAPI/Icarus incompatibility/bug
+Likely fixed an issue with BetterEnd, but as I'm unfamiliar with the mod the fix is hard to test.
+Exposed some methods of the data implementation to the API, mainly for future use (for once I have some foresight).
+Fixed an issue with the unreleased RelicEx mod: when a trinket was equipped providing attributes, you could refund those attributes, use those skill points for other attributes and then re-equip the same trinket to regain those lost points. This is of course undetectable without the unreleased mod, however this should have fixed that issue.
+Incremented version
PlayerEx
PlayerEx
*Switched from Forge to Fabric
*Complete rewrite and overhaul - see wiki
PlayerEx
-Removed OverlayScreen overlay hud
+Rewritten overlay hud
+Added support for AppleSkin into the hud (not dependant on AppleSkin)
+Added config option to enable/disable additional food stats
+Added config option to disable the health element in the overlay only
+Added config option to move attributes screen button
*Changed config option "enableGui" to "enableHUD"
+Added keybinding for overlay hud
+Added underlay horse jump bar (like vanilla)
+Added relevant lang
-Removed onExperiencePickup
+Added onExperienceProcessed: instead of all experience counting doubly for vanilla and playerex levelling, experience gained is now split, and hence consumed.
+Added config option to set the percentage of experience that goes towards levelling playerex levels INSTEAD of vanilla levels
+Added command to level up the player's playerex level (/playerex level-up )
*Changed reset command to (/playerex reset )
This change results in the player gaining both vanilla and playerex levels slower than previously. This is perhaps not an ideal solution to xp duping, but it is the best I can come up with for now.
*Incremented version to 1.1.8
*Updated textures slightly
PlayerEx
Hotfix release preventing serious crashes.
Removed bugged code.
PlayerEx
+Config options to enable/disable adder/modifier functions (requested: ConqAra). This is a temporary thing until the API is released with full datapack support.
+Config option to reset attributes on death (requested: talhanation).
+Command to reset a player's attributes (requested: Shanetnt).
+Bugfixes, slight improvements to code.
+TODO file: this is to remind me that I want to implements a saturation/appleskin compatible gui element that fits with my HUD, but this requires a bit of effort and tinkering that I don't have time for right now.
+Incremented version to 1.1.7.