Hoists cell support to /obj/item/gun, modular guns API #18829
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on: pull_request
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14 errors and 10 warnings
Compile Maps
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Integration Tests
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Run Linters:
code/modules/projectiles/guns/energy/nuclear.dm#L121
undefined var 'fire_delay' on type '/obj/item/gun/energy/gun/nuclear'
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code/modules/projectiles/guns/ballistic/musket.dm#L22
undefined var 'fire_delay' on type '/obj/item/gun/ballistic/musket'
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code/modules/projectiles/guns/energy/laser.dm#L8
undefined var 'fire_delay' on type '/obj/item/gun/energy/laser'
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code/modules/projectiles/guns/energy/laser.dm#L55
undefined var 'fire_delay' on type '/obj/item/gun/energy/retro'
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code/modules/projectiles/guns/energy/laser.dm#L104
undefined var 'fire_delay' on type '/obj/item/gun/energy/alien'
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Run Linters:
code/modules/projectiles/guns/energy/nuclear.dm#L148
undefined var 'fire_delay' on type '/obj/item/gun/energy/gun/multiphase'
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Run Linters:
code/modules/projectiles/guns/energy/nuclear.dm#L163
undefined var 'fire_delay' on type '/obj/item/gun/energy/gun/combat'
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Run Linters:
code/modules/projectiles/guns/energy/special.dm#L219
undefined var 'burst_delay' on type '/obj/item/gun/energy/dakkalaser'
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code/modules/projectiles/guns/energy/special.dm#L352
undefined var 'fire_delay' on type '/obj/item/gun/energy/service'
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Run Linters:
code/modules/projectiles/guns/energy/special.dm#L365
undefined var 'fire_delay' on type '/obj/item/gun/energy/service/shatter'
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Windows Build
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Completion Gate
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Run Linters:
code/game/content/factions/corporations/nanotrasen/items/guns/nt_protomag.dm#L18
#warn sounds for everything
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Run Linters:
code/game/content/factions/corporations/nanotrasen/items/guns/nt_protomag.dm#L54
#warn impl all, with boxes, and colors. how?
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code/game/content/factions/corporations/nanotrasen/items/guns/nt_protomag.dm#L267
#warn first two should fit in webbing, but not boxes
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code/game/content/factions/corporations/nanotrasen/items/guns/nt_protomag.dm#L296
#warn materials & R&D designs for all of the abvoe
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Run Linters:
code/modules/projectiles/guns/gun-firing.dm#L37
#warn check next fire time / delays; silently fail if there's a cycle ongoing or right after, and give a message if there isn't
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