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Hoists cell support to /obj/item/gun, modular guns API #18827

Hoists cell support to /obj/item/gun, modular guns API

Hoists cell support to /obj/item/gun, modular guns API #18827

Triggered via pull request November 6, 2024 19:30
Status Failure
Total duration 2m 46s
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ci_suite.yml

on: pull_request
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14 errors and 10 warnings
Compile Maps
Process completed with exit code 1.
Integration Tests
Process completed with exit code 1.
Run Linters: code/game/content/factions/corporations/nanotrasen/items/guns/nt_pulse.dm#L49
undefined var 'fire_delay' on type '/obj/item/gun/energy/nt_pulse/rifle'
Run Linters: code/game/content/factions/corporations/nanotrasen/items/guns/nt_pulse.dm#L83
undefined var 'fire_delay' on type '/obj/item/gun/energy/nt_pulse/carbine'
Run Linters: code/modules/projectiles/guns/energy/nuclear.dm#L8
undefined var 'fire_delay' on type '/obj/item/gun/energy/gun'
Run Linters: code/modules/projectiles/guns/energy/nuclear.dm#L82
undefined var 'fire_delay' on type '/obj/item/gun/energy/gun/nuclear'
Run Linters: code/modules/projectiles/guns/energy/laser.dm#L123
undefined var 'fire_delay' on type '/obj/item/gun/energy/captain'
Run Linters: code/modules/projectiles/guns/energy/stun.dm#L7
undefined var 'fire_delay' on type '/obj/item/gun/energy/taser'
Run Linters: code/modules/projectiles/guns/ballistic/automatic.dm#L149
undefined var 'burst_delay' on type '/obj/item/gun/ballistic/automatic/z8'
Run Linters: code/modules/projectiles/guns/ballistic/automatic.dm#L546
undefined var 'burst' on type '/obj/item/gun/ballistic/automatic/automat'
Run Linters: code/modules/projectiles/guns/ballistic/automatic.dm#L547
undefined var 'fire_delay' on type '/obj/item/gun/ballistic/automatic/automat'
Run Linters: code/modules/projectiles/guns/ballistic/musket.dm#L22
undefined var 'fire_delay' on type '/obj/item/gun/ballistic/musket'
Windows Build
Process completed with exit code 1.
Completion Gate
Process completed with exit code 1.
Run Linters: code/game/content/factions/corporations/nanotrasen/items/guns/nt_protomag.dm#L54
#warn impl all, with boxes, and colors. how?
Run Linters: code/game/content/factions/corporations/nanotrasen/items/guns/nt_protomag.dm#L267
#warn first two should fit in webbing, but not boxes
Run Linters: code/game/content/factions/corporations/nanotrasen/items/guns/nt_protomag.dm#L296
#warn materials & R&D designs for all of the abvoe
Run Linters: code/modules/projectiles/guns/gun-firing.dm#L37
#warn check next fire time / delays; silently fail if there's a cycle ongoing or right after, and give a message if there isn't