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Unit
Tyler Wozniak edited this page Feb 25, 2014
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4 revisions
(Name Pending)
A Unit contains this basic data for a character in the game. This should be incredibly lightweight and primarily data-based: in other words, this shouldn't be a class with many functions, as the Controller will be in charge of handling that.
- HP
- Attack
- Defense?
- Type?
- Effects[]? Some storage of effects to consider when interacting with other units, ex: Burn, Regen, Increased Defense, etc
- Reference to Ability N (where N => # of Abilities)
- Cooldown for Ability N (where N => # of Abilities)