Add some availability guards to fix iOS builds #27
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name: CI | |
on: | |
push: | |
branches: | |
- main | |
paths-ignore: | |
- 'README.md' | |
- 'CODE_OF_CONDUCT.md' | |
- '.editorconfig' | |
- '.spi.yml' | |
pull_request: | |
branches: | |
- main | |
jobs: | |
test: | |
name: Test | |
runs-on: macOS-14 | |
env: | |
DEVELOPER_DIR: /Applications/Xcode_15.3.app/Contents/Developer | |
strategy: | |
matrix: | |
destination: | |
- "platform=macOS" | |
- "platform=macOS,variant=Mac Catalyst" | |
- "platform=iOS Simulator,name=iPhone 12" | |
- "platform=tvOS Simulator,name=Apple TV" | |
- "platform=watchOS Simulator,name=Apple Watch Series 6 (40mm)" | |
- "platform=visionOS Simulator,name=Apple Vision Pro" | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
with: | |
submodules: recursive | |
- name: Test platform ${{ matrix.destination }} | |
run: set -o pipefail && xcodebuild -scheme ThemePark -destination "${{ matrix.destination }}" test | xcbeautify |