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There are some details about the compression of the entries of 3D Tiles packages (
.3dtiles
and.3tz
files) that are not yet fully specified, and where the implementation may have to be updated, based on the decisions that are made for the specification.This PR covers a tiny detail that came out of a real-world example:
A 3TZ file may contain entries that are compressed. And they may be compressed with ZSTD or with DEFLATE. For now, this PR changes the behavior of the 3TZ-based
TilesetSource
implementation: When it encounters entries that are compressed with DEFLATE, then they will be uncompressed transparently.Whether or not this should also happen for ZSTD- or GZIP compressed entries is not yet decided.