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Mesh_3: Save/load c3t3 objects correctly #2359
Comments
Shall this issue be handled by @maxGimeno ? |
The issue pointed by #861 is a real blocker for this one. |
To me it seems this issue has a proposal solution :) |
Indeed, you seem to have agreed with Sebastien's proposal to add new functions to complete the IO. I could probably take care of both issues. |
related to issue #7780 |
3 tasks
PR #7821 solves this issue |
3 tasks
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Issue Details
For the moment, the I/O of C3t3 objects only save/load the information of the TDS_3, and the I/O of
C3t3::Triangulation::Vertex
andC3t3::Triangulation::Cell
ensures that most of the information of the C3t3 is saved and restored.But a C3t3 object has data that is not stored in the TDS. Some of it can be retrieved after a load by a call to the undocumented method
c3t3.rescan_after_load_of_triangulation()
, but thec3t3.is_in_complex(Edge)
information cannot be retrieved. It should be stored in the file, and loaded from it.This issue will require a solution to #861 first.
Environment
Cc: @sloriot
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