Globally sync Water Wheel rotation #5032
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synchronizes all waterwheels that are going at the same speed by setting their
rotation
tolevel.getGameTime()*perTick % 1
changing
perTick
by changing the waterflow starts a grace period where the rotation is not synced to the game time so players still perceive smooth transitions in waterwheel speed/rotation instead of janky jumping of the wheel. after the grace period the wheel makes a single jump, hopefully when noone is looking anymore.