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Reorganized data.lua
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Bilka2 committed Apr 10, 2020
1 parent 3af43b4 commit ae57b9a
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Showing 2 changed files with 137 additions and 133 deletions.
266 changes: 135 additions & 131 deletions data.lua
Original file line number Diff line number Diff line change
Expand Up @@ -4,13 +4,144 @@ require("entities")
require("equipment")

-- The utility constants are defined in the core mod.
-- Removing this property means trigger-target-type "common" and "ground-unit" do not have to be created.
-- Removing this property means trigger-target-types "common" and "ground-unit" do not have to be created.
data.raw["utility-constants"]["default"].default_trigger_target_mask_by_type = nil

data:extend(
{
-- This prototype is not required, however in versions below 0.18.19 the game crashes when loading a map that contains an assembler with a recipe.
-- In version 0.18.19 this bug is fixed, so above that game version, this prototype may be removed.
data:extend({
properties.add_icon
{
type = "recipe",
name = "dummy-recipe",
ingredients = {},
results = {},
subgroup = "other"
}
})

-- Miscellaneous prototypes that are required by the required prototypes. Mostly categories.
data:extend({
{
type = "recipe-category",
name = "crafting"
},
{
type = "resource-category",
name = "basic-solid"
},
{
type = "fuel-category",
name = "chemical"
},
{
type = "ammo-category",
name = "dummy-ammo-category"
},
{
type = "equipment-category",
name = "dummy-equipment-category"
},
{
type = "module-category",
name = "dummy-module-category"
},
{
type = "optimized-particle",
name = "dummy-optimized-particle",
life_time = 2,
pictures = properties.animation(),
render_layer = properties.render_layer,
render_layer_when_on_ground = properties.render_layer
},
properties.add_icon
{
type = "item-group",
name = "dummy-item-group"
}
})

-- The remaining core prototypes
-- Core prototypes are named prototypes that the game requires to always exist, for example a "signal-everything" virtual signal.
-- Core prototypes that are items or entities are included in items.lua and entities.lua respectively.
data:extend({
{
type = "item-subgroup",
name = "other",
group = "dummy-item-group"
},
properties.add_icon
{
type = "fluid",
name = "dummy-fluid",
base_color = properties.color(),
default_temperature = 1,
flow_color = properties.color(),
max_temperature = 1,
subgroup = "other"
},
{
type = "tile",
name = "dummy-tile",
collision_mask = {"ground-tile"},
layer = 1,
variants =
{
empty_transitions = true,
main = {{
count = 1,
picture = properties.sprite_filename_32px,
size = 1
}}
},
map_color = properties.color(),
pollution_absorption_per_second = 1
},
{
type = "equipment-grid",
name = "dummy-equipment-grid",
equipment_categories = {"dummy-equipment-category"},
height = 1,
width = 1
},
properties.add_icon
{
type = "virtual-signal",
name = "signal-everything",
subgroup = "other"
},
properties.add_icon
{
type = "virtual-signal",
name = "signal-anything",
subgroup = "other"
},
properties.add_icon
{
type = "virtual-signal",
name = "signal-each",
subgroup = "other"
},
{
type = "damage-type",
name = "physical"
},
{
type = "damage-type",
name = "impact"
},
{
type = "trivial-smoke",
name = "smoke-building",
animation = properties.animation(),
duration = 1,
cyclic = true
}
})

-- The map settings are required, despite not being a core prototype. These map settings are simply a copy from the base mod.
data:extend({
{
-- copied from vanila
type="map-settings",
name="map-settings",

Expand Down Expand Up @@ -136,132 +267,5 @@ data:extend(
-- technology_price_multiplier -- not needed
-- research_queue_setting -- not needed
}
},

-- default categories
{
type = "recipe-category",
name = "crafting"
},
{
type = "resource-category",
name = "basic-solid"
},
{
type = "fuel-category",
name = "chemical"
},

-- stuff needed for core prototypes
properties.add_icon
{
type = "item-group",
name = "dummy-item-group"
},

-- core prototypes
{
type = "item-subgroup",
name = "other",
group = "dummy-item-group"
},
properties.add_icon
{
type = "fluid",
name = "dummy-fluid",
base_color = properties.color(),
default_temperature = 1,
flow_color = properties.color(),
max_temperature = 1,
subgroup = "other"
},
{
type = "tile",
name = "dummy-tile",
collision_mask = {"ground-tile"},
layer = 1,
variants =
{
empty_transitions = true,
main = {{
count = 1,
picture = properties.sprite_filename_32px,
size = 1
}}
},
map_color = properties.color(),
pollution_absorption_per_second = 1
},
{
type = "equipment-grid",
name = "dummy-equipment-grid",
equipment_categories = {"dummy-equipment-category"},
height = 1,
width = 1
},
properties.add_icon
{
type = "virtual-signal",
name = "signal-everything",
subgroup = "other"
},
properties.add_icon
{
type = "virtual-signal",
name = "signal-anything",
subgroup = "other"
},
properties.add_icon
{
type = "virtual-signal",
name = "signal-each",
subgroup = "other"
},
{
type = "damage-type",
name = "physical"
},
{
type = "damage-type",
name = "impact"
},
{
type = "trivial-smoke",
name = "smoke-building",
animation = properties.animation(),
duration = 1,
cyclic = true
},

-- stuff needed for prototypes
{
type = "ammo-category",
name = "dummy-ammo-category"
},
{
type = "equipment-category",
name = "dummy-equipment-category"
},
{
type = "module-category",
name = "dummy-module-category"
},
{
type = "optimized-particle",
name = "dummy-optimized-particle",
life_time = 2, -- workaround (1 errors)
pictures = properties.animation(),
render_layer = properties.render_layer,
render_layer_when_on_ground = properties.render_layer
},

-- needed for maps to load in versions below 0.18.19
properties.add_icon
{
type = "recipe",
name = "dummy-recipe",
ingredients = {},
results = {},
subgroup = "other"
}
})
4 changes: 2 additions & 2 deletions entities.lua
Original file line number Diff line number Diff line change
Expand Up @@ -849,7 +849,7 @@ data:extend({
recharge_minimum = "1J",
recharging_animation = properties.animation(),
request_to_open_door_timeout = 1,
robot_slots_count = 0, -- workaround (1 errors)
robot_slots_count = 0,
spawn_and_station_height = 1
},
{
Expand Down Expand Up @@ -1003,7 +1003,7 @@ data:extend({
type = "stream",
name = "dummy-stream",
particle_horizontal_speed = 1,
particle_horizontal_speed_deviation = 0, -- workaround (1 errors)
particle_horizontal_speed_deviation = 0,
particle_spawn_interval = 1,
particle_vertical_acceleration = 1
},
Expand Down

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