Visual graph in editor to see dependencies/references of an asset on Unity (based on UE4 reference viewer)
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New cache system for fast search:
- Find references/dependencies on common assets: OK
- Find references/dependencies on prefabs: OK
- Find references/dependencies on scenes (without loading the scene): OK
- Build all sync and async (with operation status): OK
- Build one Object only: OK
- Watch file changes and rebuild only these files: In Progress
- Save/load of cache (JSON into EditorPrefs): Waiting
- Put namespace everywhere: Waiting
- Couple cache system with the node tree: Waiting
- Remove old system: Waiting
- Optimization of Unity's common assets (not browse all properties): Waiting
- Find references/dependencies on UnityEvents: Waiting
- Optimization of the overall search by parsing file instead of loading objects (need performance tests): Waiting
- Find references/dependencies on Animation/Animator/Timeline assets: Waiting
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UnityEvent Method Search:
- Find GameObjects using UnityEvents from a method name: Waiting
Just select a GameObject or any asset in the Project window, right click > View dependencies. Once the window is opened, you can navigate between dependencies by clicking on the little arrow on each node.