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[MDB IGNORE] [RECOUP] [PORT] Deprecates Auxmos in favour of LINDA #11813

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Commits on Jul 8, 2024

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Commits on Jul 9, 2024

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  2. The thingy

    JixS4v committed Jul 9, 2024
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  3. Prevents the most common case of fire settling with an excited group …

    …(#56317)
    
    Basically when a group with a breakdown timer one tick away from settling merges with a group with hotspots in
    it, and the one with a high breakdown timer is larger, the group would settle without respecting the timer of
    the hotspot group, causing fwoosh levels of flame.
    
    There's two other ways to achieve this, if you had one group of tiles that are close to the same gasmix as
    another
    group, and they became inactive, we'd have the same issue. I've solved this by moving the hotspot subprocess to
    after active turfs and before excited groups, just for safety ya feel me?
    
    It's still in theory possible, but much much harder. The hard solution to this would be to integrate heat with
    how we reset excited group timers, and split excited groups into smaller portions, but I'm not sure I like that
    idea.
    I need to mull it over.
    LemonInTheDark authored and JixS4v committed Jul 9, 2024
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  4. some dumb stuff

    JixS4v committed Jul 9, 2024
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  6. Removes the excited cleanup subprocess (#57381)

    When I was in the process of developing my atmos fixes/optimizations, I focused heavily on maintaining the area
    of excited groups, since growing delayed self_breakdown(), and lead to shitty behavior which I thought was the
    result of my sleeping changes.
    
    This was not the case, those who came before me knew better, as always.
    
    Especially now, since I've unhooked breakdown from excited groups gaining new tiles, my concern was unfounded,
    and actually lead to shitty behavior and wasted time.
    
    I failed to recognize the value in random garbage_collect()s, they help prevent mass gas equalization over large
    spaces, they make gas appear to move more consistently when in these large spaces, and they lessen the amount of
    self_breakdown()s over large turf lists, which is very helpful for lowering the overall overtime of the
    subsystem.
    
    This fixes my mistake, and purges the excited cleanup subprocess from the air subsystem. It's free real estate
    babyyyyyyyy.
    LemonInTheDark authored and JixS4v committed Jul 9, 2024
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  7. Removes delta_time from the atmos system. (#57478)

    Why?
    
    delta_time is about maintaining behavior when changing the wait of subsystems
    SSair's wait is dynamic by design, we hardly ever hit below it. What is important then, is maintaining behavior
    across each process.
    
    The key point here is making sure excited groups and turfs share the same amoumt of gas each process, no matter
    how high or low wait is. This is why subprocesses are a thing in the first place, to maintain this consistency.
    delta_time fucks with this, and will end up changing behavior if wait is ever changed.
    LemonInTheDark authored and JixS4v committed Jul 9, 2024
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  8. Makes pipenet rebuilds yield much more often (#57511)

    Makes both the act of starting a rebuild, and the full rebuild itself yield.
    This might? Expose some things that rely on parent existing, but that was a problem before, if a rare one. It'll
    need cleaned up at some point, but I'd like some feedback on how I'm acomplishing this.
    
    Oh and I changed a very slight detail about how volume is used, instead of storing it throughout the whole loop
    and applying it at the last moment, we just operate on the pipeline's volume step by step. This fixes like,
    pipes being wrenched up while a rebuild is in progress, and the behavior is older then git, but I figured I
    should mention it
    LemonInTheDark authored and JixS4v committed Jul 9, 2024
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  9. Makes gas actually dissipate (#57634)

    * Raises the quantize threshold from 1E-7 to 1E-4.
    
    This makes gas dissipate as expected, and should help with the amount of useless gas floating around the station
    at highpop
    
    Adds a garbage_collect() call to the portion of pipeline code where all gasmixes are in one place, this should
    clean things up properly.
    
    Changes BREATH_VOLUME from 2 to 1.99. This is imperative
    Documents a FUCKING HELLBUG in quantize/breathcode that can lead to breaths just not working sometimes. I'm not
    sure how to fix this totally, so I'll document it and pray.
    See <https://www.desmos.com/calculator/5icdlnktus>
    Adds a unit test to check for this sort of failure.
    
    Addendum for people tweaking this value in the future.
    Because o2 tank release values/human o2 requirements are very strictly set to the same pressure, small errors
    can cause breakage
    This comes from QUANTIZE being used in /datum/gas_mixture.remove(), forming a slight sawtooth pattern of the
    added/removed gas, centered on the actual pressure
    Changing BREATH_VOLUME can set us on the lower half of this sawtooth, making humans unable to breath at standard
    pressure.
    There's no good way I can come up with to hardcode a fix for this. So if you're going to change this variable
    graph the functions that describe how it is used/how it interacts with breath code, and pick something on the
    upper half of the sawtooth
    NOTE: I've made this change with a focus on o2 requirements. Changing this will effect other settings, but most
    all of them can be ignored, as none will notice.
    
    * Thank you moth man
    
    Co-authored-by: Mothblocks <[email protected]>
    
    * Docs the purpose of the breath unit test, and better explains partial pressure
    
    Co-authored-by: Mothblocks <[email protected]>
    2 people authored and JixS4v committed Jul 9, 2024
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  10. Some minor atmos cleanup (#57933)

    Fixes mining not making turfs active, I forgot to add a type arg when I added one to AfterChange(). This isn't the only source of the issue, but it's the most prevalent one
    
    Cleans up total_moles_specific() slightly, there's no point iterating a list if you already have the gas id. Removes a null assignment and if check, they don't catch anything as things are now, and if someone passes null to the proc I want a runtime
    
    Oh and I reordered a bit of atmospherics.dm to make a comment make sense. Don't worry about it
    LemonInTheDark authored and JixS4v committed Jul 9, 2024
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Commits on Jul 10, 2024

  1. Gas defines begone

    JixS4v committed Jul 10, 2024
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  2. kills set_temperature

    JixS4v committed Jul 10, 2024
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Commits on Jul 15, 2024

  1. gootbye get_moles

    JixS4v committed Jul 15, 2024
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  4. adjust_moles dood. wat nou?

    JixS4v committed Jul 15, 2024
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  5. squashing bullshit

    JixS4v committed Jul 15, 2024
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  7. Revert "Removes blocks_air (BeeStation#8264)"

    This reverts commit 59537a4.
    JixS4v committed Jul 15, 2024
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  10. Missed hypernob

    JixS4v committed Jul 15, 2024
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  12. Some missing defines

    JixS4v committed Jul 15, 2024
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  13. kill set_volume

    JixS4v committed Jul 15, 2024
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  14. goodbye adjust heat

    JixS4v committed Jul 15, 2024
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Commits on Jul 18, 2024

  1. Misc fixes.

    JixS4v committed Jul 18, 2024
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Commits on Jul 23, 2024

  1. Z-Pausing

    JixS4v committed Jul 23, 2024
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Commits on Aug 12, 2024

  1. Today's misc fixes

    JixS4v committed Aug 12, 2024
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  2. Today's fixes (117 errors!)

    JixS4v committed Aug 12, 2024
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Commits on Aug 18, 2024

  1. kills generic fire

    JixS4v committed Aug 18, 2024
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Commits on Aug 19, 2024

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  2. Missed a single thing

    JixS4v committed Aug 19, 2024
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  3. Hotspots / LINDA_fire docs. (#59493)

    Writes some documentation on hotspot itself, perform_exposure, hotspot_expose, and process.
    vincentiusvin authored and JixS4v committed Aug 19, 2024
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  4. Removes a source of nonexistent parent pipenets during update (#60853)

    Shouldn't have any visible effects. Atmos machines would occasionally complain about parent pipenets not existing during an update and this should resolve a category of those kinds of warning.
    
    (This is a pain side effect of rebuilding being non instant, shoulda been dealt with a long time ago. Thank you -Lemon)
    ninjanomnom authored and JixS4v committed Aug 19, 2024
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  5. Atmos re-Defined (#60855)

    This PR takes the atmospherics.dm in _DEFINES and split it into several files to lower the mess, increase readability and improve on the code for later uses
    Also added some docs here and there
    Ghilker authored and JixS4v committed Aug 19, 2024
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  6. The mole counts in the min checks in reactions.dm will now be multipl…

    …ied by the inverse of the consumption multiplier. (#61557)
    
    The moles in the min checks in reactions.dm will be multiplied by the inverse of the consumption multiplier. This will allow reactions to fully react when it has available gasses. It also makes some of the code easier to read.
    
    Fixes (#61380)
    
    From the issue report above:
    
    Alright. So there's this pattern in reaction code
    
    Looks like this
    
    tgstation/code/modules/atmospherics/gasmixtures/reactions.dm
    
    Lines 597 to 604 in 00154ae
     var/nob_formed = min((cached_gases[/datum/gas/nitrogen][MOLES] + cached_gases[/datum/gas/tritium][MOLES]) * 0.01, cached_gases[/datum/gas/tritium][MOLES] * 0.1, cached_gases[/datum/gas/nitrogen][MOLES] * 0.2)
     var/energy_produced = nob_formed * (NOBLIUM_FORMATION_ENERGY / (max(cached_gases[/datum/gas/bz][MOLES], 1)))
     if ((cached_gases[/datum/gas/tritium][MOLES] - 5 * nob_formed < 0) || (cached_gases[/datum/gas/nitrogen][MOLES] - 10 * nob_formed < 0))
     	return NO_REACTION
    
     cached_gases[/datum/gas/tritium][MOLES] -= 5 * nob_formed
     cached_gases[/datum/gas/nitrogen][MOLES] -= 10 * nob_formed
     cached_gases[/datum/gas/hypernoblium][MOLES] += nob_formed
    
    We take the minimum of a few values, theoretically because we want the reaction to run with the lowest amount feasible.
    So if there's 20 plasma, 10 o2, and 2 n2, and the reaction takes 4 parts plasma, 2 part o2, and 1 part n2, we'll only end up using 8 plasma, 4 o2, and 2 n2. Since we can't react without the n2 and all.
    
    The if check is there to serve as a backup and prevent negative outputs, theoretically because they wreck havoc, though honestly they don't really, so long as the right bitflag is returned the whole mix is garbage collected anyway. Alright sanity check though. that's fine.
    
    You notice how here, because he removes 5x nob formed from tritium, he includes that in the if check? If you scroll out to the right you'll notice that he multiplies the inputs in the min by the inverse of their scalar. At least that's what we want trying to do, mixed the two up.
    
    You get the picture. The min serves to get the lowest possible amount to remove so the reaction can go through, and the if check serves as a sanity check wrapping around it.
    
    The issue is people have been misusing it, for a good while. (Including in this instance)
    They most commonly forget to include the inverse scaling in the min(), which leads to these weird fucked phantom gas minimums that aren't listed anywhere, but still stop the reaction.
    
    See:
    
    tgstation/code/modules/atmospherics/gasmixtures/reactions.dm
    
    Lines 690 to 697 in 00154ae
     var/heat_efficency = min(temperature * 0.3, cached_gases[/datum/gas/freon][MOLES], cached_gases[/datum/gas/bz][MOLES])
     var/energy_used = heat_efficency * 9000
     ASSERT_GAS(/datum/gas/healium, air)
     if ((cached_gases[/datum/gas/freon][MOLES] - heat_efficency * 2.75 < 0 ) || (cached_gases[/datum/gas/bz][MOLES] - heat_efficency * 0.25 < 0)) //Shouldn't produce gas from nothing.
     	return NO_REACTION
     cached_gases[/datum/gas/freon][MOLES] -= heat_efficency * 2.75
     cached_gases[/datum/gas/bz][MOLES] -= heat_efficency * 0.25
     cached_gases[/datum/gas/healium][MOLES] += heat_efficency * 3
    
    They need to be updated to not do this, and use min() properly. It leads to dumb graphs like this https://www.desmos.com/calculator/xufgz8piqw (Healium formation graphed out. p is freon, b is bz. if either are reduced below 0, the reaction stops. If you notice this leads to really strange scaling deadspots, and a lot of frustrating behavior)
    
    Thanks to @GuillaumePrata for bringing this to my attention, love you man.
    Pickle-Coding authored and JixS4v committed Aug 19, 2024
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  8. modules/atmospherics major cleanup (#61904), what a fucking mess

    major cleanup of modules/atmospherics folder and all related files, still many missing
    -cleanup of procs name
    -cleanup of vars name
    -documentation of some of the procs
    -minor changes to some for() logic (no in game changes just early continue or as anything checks)
    
    No in game changes, only code and docs
    Ghilker authored and JixS4v committed Aug 19, 2024
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  9. smartpipes tried to sneak in, begone!

    This reverts commit 9a4e856.
    JixS4v committed Aug 19, 2024
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Commits on Aug 26, 2024

  1. Small thingy

    Ratón committed Aug 26, 2024
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  2. Test

    RatonSS13 committed Aug 26, 2024
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  3. Some additional fixes

    RatonSS13 committed Aug 26, 2024
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  4. Some more misc fixes

    RatonSS13 committed Aug 26, 2024
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  5. Edits the gas types to add breathing reagents, alerts, and balance so…

    …me missing fusion powers
    RatonSS13 committed Aug 26, 2024
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  7. Reverts lung.dm, that was fucking stupid but this code is fucking stu…

    …pid I wanna kill myself what the fuck aaaa
    RatonSS13 committed Aug 26, 2024
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  8. lung code adapted

    RatonSS13 committed Aug 26, 2024
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Commits on Aug 27, 2024

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  3. Holy shit what a bad cherry-pick, let's hope there's no unforseen con…

    …sequences :clueless: (tgstation#62320)
    
    Ever pump hot nob into a tank of oxygen, see the pressure rise to 8000 kpa for a few seconds and have that deafening explosion sound play right after? This attempts to eliminate those by making the pressure transfer proc thingy in gas_mixture account for resulting temperature. The old one is preserved if the temperature difference isn't too big because it's most definitely more performant. The minimum temperature difference of 5 is completely arbitrary and I won't mind changing if asked. Math is a bit messy by necessity but I hope the comment is adequate.
    
    While I'm at it i also changed the return value of those procs to return a removed gasmix instead of directly merging. I sort of needed this for a clean implementation of assume_air in #62284. Will need more testing though. Found a better solution.
    
    Writes a small unit test to check for this too.
    
    Cuts down on one unintended cause of explosions.
    vincentiusvin authored and RatonSS13 committed Aug 27, 2024
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  4. Shitass cherry pick once again (tgstation#63270)

    About The Pull Request
    
    ALLLRIGHT so
    Multiz atmos was letting gas flow down into things that should be well, not flowable into
    Like say doors, or windows.
    
    This is weird.
    
    Let's get into some context on why yeah?
    
    First, how do things work currently?
    
    atoms have a can_atmos_pass var defined on them. This points to a define that describes how they interact with
    flow.
    ATMOS_PASS_NO means well, if we're asked, block any attempts at flow. This is what walls use.
    ATMOS_PASS_YES means the inverse
    ATMOS_PASS_DENSITY means check our current density
    ATMOS_PASS_PROC means call can_atmos_pass, we need some more details about this attempt
    
    These are effectively optimizations.
    
    That var, can_atmos_pass is accessed by CANATMOSPASS() the macro
    It's used for 3 things.
    
    1: Can this turf share at all?
    2: Can this turf share with another turf
    3: Does this atom block a share to another turf
    
    All of this logic is bundled together to weed out the weak.
    
    Anyway, so when we added multiz atmos, we effectively made a second version of this system, but for vertical
    checks.
    
    Issue here, we don't actually need to.
    The only time we care if a check is vertical or not is if we're talking to another turf, it's not like you'll
    have an object that only wants to block vertical atmos.
    And even if you did, that's what ATMOS_PASS_PROC is for.
    
    As it stands we need to either ignore any object behavior, or just duplicate can_atmos_pass but again.
    Silly.
    
    So I've merged the two, and added an arg to mark if this is a verical attempt.
    This'll fix things that really should block up/down but don't, like windows and doors and such.
    
    Past that, I've cleaned can_atmos_pass up a bit so it's easier for people to understand in future.
    Oh and I removed the second CANATMOSPASS from immediate_calculate_adjacent_turfs.
    It isn't a huge optimization, and it's just not functional.
    
    It ties into zAirOut and zAirIn, both of which expect to be called with a valid direction.
    So if say, you open a door that's currently blocking space from leaking in from above, you end up with the door
    just not asking the space above if it wants to share, since the door can't zAirOut with itself.
    
    Let's just wipe it out.
    
    This makes the other code much cleaner too, heals the soul.
    
    Anyway yadeyada old as ass bug, peace is restored to the kingdom, none noticed this somehow you'd think people
    would notice window plasma, etc etc.
    Why It's Good For The Game
    
    MUH SIMULATION
    Also fuck window gas
    Changelog
    
    cl
    fix: Fixed gas flowing into windows from above, I am.... so tired
    fix: Fixes gas sometimes not moving up from below after a structure change, see above
    /cl
    LemonInTheDark authored and RatonSS13 committed Aug 27, 2024
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Commits on Aug 28, 2024

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Commits on Aug 29, 2024

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  3. Last commit before computer switch, again more misc changes, still tr…

    …ying to figure out why every single turf is marked active
    RatonSS13 committed Aug 29, 2024
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Commits on Aug 30, 2024

  1. Whatever

    JixS4v committed Aug 30, 2024
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Commits on Aug 31, 2024

  1. Atmos init speedup, saves 4 seconds (#69697)

    * Micro optimizes ssair's turf init, saving 2 seconds
    
    Most of this is making existing operations do more legwork, or cheaper.
    I did add cycle checking to ONLY init turf linking, which required
    creating a new proc.
    Did some horrible horrible things in said proc to save like 0.8 seconds.
    I think it was worth it.
    JixS4v committed Aug 31, 2024
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  3. Bullshit snuck in

    JixS4v committed Aug 31, 2024
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  4. fix conflicts

    JixS4v committed Aug 31, 2024
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  6. Compiles again

    JixS4v committed Aug 31, 2024
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  7. Fixed wrong proc ref syntax

    JixS4v committed Aug 31, 2024
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  9. Optimizes atmos init by 20% (#73926)

    Each time we intialized a turf's atmos, we checked all the turfs around
    it to see if they were different. This meant each pair of turfs talked
    to each other twice.
    
    If we instead do the comparing in a second loop, we can use
    current_cycle to ensure we only compare a pair once. This saves 0.5
    seconds of atmos init.
    
    Speed
    LemonInTheDark authored and JixS4v committed Aug 31, 2024
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  11. Moves adjacent air into the main atmos subsystem (#64559)

    We should just straight up not be processing turfs if the adjacent turf
    isn't correctly setup
    
    It used to be on a seperate subsystem with a second wait with the idea
    of reducing the cost of explosions, but since they're instant now
    there's no reason to not just have it on SSair. Gets rid of my excuse
    for process_cell runtimes too
    LemonInTheDark authored and JixS4v committed Aug 31, 2024
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  12. updates DME

    JixS4v committed Aug 31, 2024
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  13. DME got fucked up somehow

    JixS4v committed Aug 31, 2024
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  15. Fixes ignoring space turfs in difference checks (#73962)

    <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
    not be viewable. -->
    <!-- You can view Contributing.MD for a detailed description of the pull
    request process. -->
    
    ## About The Pull Request
    
    I done fucked it lads. Space turfs are never initialized, so asserting
    all shareable turfs have a cycle below 0 is not safe. instead we'll use
    -infinity. if that ever breaks I'll eat my shoe
    Closes #73961
    LemonInTheDark authored and JixS4v committed Aug 31, 2024
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  16. did a silly

    JixS4v committed Aug 31, 2024
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  17. GET MOLES??? IS THAT YOU???

    JixS4v committed Aug 31, 2024
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  18. Welcome back get_moles

    This reverts commit 4979288.
    JixS4v committed Aug 31, 2024
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  19. Shitcode 2

    JixS4v committed Aug 31, 2024
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  20. Bullshit

    JixS4v committed Aug 31, 2024
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  21. Less warnings more gooder

    JixS4v committed Aug 31, 2024
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Commits on Sep 2, 2024

  1. Kills atmos callbacks

    JixS4v committed Sep 2, 2024
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  2. Update beestation.dme

    JixS4v committed Sep 2, 2024
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  3. Revert "Kills atmos callbacks"

    This reverts commit d21e4ab.
    JixS4v committed Sep 2, 2024
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  4. Revert "Update beestation.dme"

    This reverts commit dabd6e3.
    JixS4v committed Sep 2, 2024
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  5. Silly me

    JixS4v committed Sep 2, 2024
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  7. Nicer defines

    JixS4v committed Sep 2, 2024
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  8. joelogbybolb special

    JixS4v committed Sep 2, 2024
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  9. deltastation being silly

    JixS4v committed Sep 2, 2024
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  11. mesa very stupid

    JixS4v committed Sep 2, 2024
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  12. Merge branch 'master' of https://github.com/BeeStation/BeeStation-Hornet

     into LINDA-FINALLY!!!!!!!!
    JixS4v committed Sep 2, 2024
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  13. Optimizes some gas_mixture procs, Optimizes pipeline processing signi…

    …ficantly by 33% (#74233)
    
    It is faster to operate on a gas list, especially if cached, then it is
    to operate on a datum.
    Doing this cause I'm seeing cost in merge() post #74230
    
    Hits on a few other important places too. self_breakdown and such. Worth
    it IMO
    
    Could in theory go further by caching the global list. I'm tempted I
    admit but it needs profiling first and it's late
    
    EDIT: I have not slept, and have gone tooo far
    
    [Micros /gas_mixture/copy and copy_from, adds a new proc to handle
    copying with a ratio,
    copy_from_ratio](tgstation/tgstation@91da000)
    
    [91da000](tgstation/tgstation@91da000)
    
    The ADD_GAS sidestep saves us 0.1 seconds of init (used to at least.
    Ensuring we don't break archive is gonna have a cost. I don't want to
    profile this so I'll estimate maybe 0.05 seconds). The faster version of
    copy_from is just well, better, and helps to avoid stupid
    
    [Optimizes pipeline
    processing](tgstation/tgstation@bf5a2d2)
    
    [bf5a2d2](tgstation/tgstation@bf5a2d2)
    
    I haven't slept in 36 hours. Have some atmos optimizations
    
    Pipelines now keep track of components that require custom
    reconciliation as a seperate list.
    This avoids the overhead of filtering all connected atmos machinery.
    
    Rather then relying on |= to avoid duplicate gas_mixtures, we instead
    use a cycle var stored on the mix itself, which is compared with a
    static unique id from reconcile_air()
    This fully prevents double processing of gas, and should (hopefully)
    prevent stupid dupe issues in future
    
    Rather then summing volume on the gas mixture itself, we sum it in a
    local var.
    This avoids datum var accesses, and saves a slight bit of time
    
    Instead of running THERMAL_ENERGY() (and thus heat_capacity(), which
    iterates all gases in the mix AGAIN) when processing gas, we instead
    just hook into the existing heat capacity calculation done inside the
    giver gases loop
    This saves a significant amount of time, somewhere around 30% of the
    proc, I think?
    
    This doesn't tackle the big headache here, which is the copy_from loop
    at the base of the proc.
    
    I think the solution is to convert pipelines to a sort of polling model.
    Atmos components don't "own" their mix, they instead have to request a
    copy of it from the pipeline datum.
    This would work based off a mutually agreed upon volume amount for that
    component in that process cycle.
    
    We'd use an archived system to figure out what gases to give to
    components, while removing from the real MOLES list.
    
    We could then push gas consumption requests to the pipeline, which would
    handle them, alongside volume changes, on the next process.
    
    Not sure how I'd handle connected pipelines... Merging post reconcile
    maybe?
    This is a problem for tomorrow though, I need to go to bed.
    
    Saves about 30% of pipeline costs.
    Profiles taken on kilo, until each reconcile_air hits 5000 calls
    
    [old.txt](https://github.com/tgstation/tgstation/files/11075118/Profile.results.total.time.txt)
    
    [new.txt](https://github.com/tgstation/tgstation/files/11075133/profiler.txt)
    LemonInTheDark authored and JixS4v committed Sep 2, 2024
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  14. fixes, still compiles

    JixS4v committed Sep 2, 2024
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Commits on Sep 3, 2024

  1. no dilly-dallying

    JixS4v committed Sep 3, 2024
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Commits on Sep 8, 2024

  1. Deconflict

    JixS4v committed Sep 8, 2024
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  4. Arlongus

    JixS4v committed Sep 8, 2024
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  6. beince

    JixS4v committed Sep 8, 2024
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  7. Revert moonoutpost changes

    JixS4v committed Sep 8, 2024
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  8. Tests

    JixS4v committed Sep 8, 2024
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  9. amog us

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  10. Rerun test

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  11. bingul

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  12. mogus

    JixS4v committed Sep 8, 2024
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  13. Fix

    JixS4v committed Sep 8, 2024
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  14. cancel culture

    JixS4v committed Sep 8, 2024
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  15. Linter pleasing

    JixS4v committed Sep 8, 2024
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  16. Lints

    JixS4v committed Sep 8, 2024
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  17. Arlongus

    JixS4v committed Sep 8, 2024
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  18. Bingle

    JixS4v committed Sep 8, 2024
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Commits on Sep 13, 2024

  1. Deconflict :(

    RatonSS13 committed Sep 13, 2024
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Commits on Sep 20, 2024

  1. Merge branch 'master' of https://github.com/BeeStation/BeeStation-Hornet

     into LINDA-FINALLY!!!!!!!!
    JixS4v committed Sep 20, 2024
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  2. 🧌

    JixS4v committed Sep 20, 2024
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  3. I guess no 515 (literally :trollface:)

    JixS4v committed Sep 20, 2024
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Commits on Oct 31, 2024

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  2. it boots

    XeonMations committed Oct 31, 2024
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  3. 65591

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Commits on Nov 1, 2024

  1. fdssdazfdsfasdf

    XeonMations committed Nov 1, 2024
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  3. Update datum_pipeline.dm

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  4. unifinished

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  5. Update tank_types.dm

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  6. UpdatePaths Script!

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  7. Update moonoutpost19.dmm

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  8. superconduction...

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  9. Update minerals.dm

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  10. fixed your tanks!

    HowToLoLu committed Nov 1, 2024
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  12. Update _unit_tests.dm

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  13. Merge pull request #10 from HowToLoLu/Linda-Recoup

    Fixed your tanks!
    XeonMations authored Nov 1, 2024
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  15. Merge pull request #11 from HowToLoLu/Linda-Recoup

    I admit I rushed it; didn't test it then went back and saw a flaw at 2 AM
    XeonMations authored Nov 1, 2024
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  18. Update thermomachine.dm

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  19. aaaa

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  20. linters...

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  22. aaaaa

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  23. Update _unit_tests.dm

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  24. lavaland active turfs

    XeonMations committed Nov 1, 2024
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  25. Update _unit_tests.dm

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  26. more active turf fixes

    XeonMations committed Nov 1, 2024
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Commits on Nov 2, 2024

  1. Update atmosmachinery.dm

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Commits on Nov 3, 2024

  1. AAAAAAAAAAAAAAAAAAAAA

    XeonMations committed Nov 3, 2024
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  2. maps

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  3. Update tank.dm

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  4. hm

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  6. FIXED THE BUG

    XeonMations committed Nov 3, 2024
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  8. Atmos Control Panel!

    XeonMations committed Nov 3, 2024
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  11. Update atmos_core.dm

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  12. RAHHHHHHHHHHHHH

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  15. no more proto canisters

    XeonMations committed Nov 3, 2024
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  16. aaaaaaaaaaaaaaaa

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Commits on Nov 4, 2024

  1. aaaa

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  6. Update turfs.dm

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  7. Update canister.dm

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  2. Merge pull request #12 from HowToLoLu/Linda-Recoup

    [Linda-Recoup] Maps? Maps! MAAAAAAAAAAAPS!!
    XeonMations authored Nov 5, 2024
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Commits on Nov 6, 2024

  1. Update KiloStation.dmm

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  2. Update KiloStation.dmm

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  3. aaaaa

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  4. aaaa

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  5. fix

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  6. progress

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  8. aaa

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  3. hjvhvjh

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  1. progress

    XeonMations committed Nov 8, 2024
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  2. thermomachine

    XeonMations committed Nov 8, 2024
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  4. dsaDADS

    XeonMations committed Nov 8, 2024
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