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Merge pull request #1566 from Zazk0u/master
Added my first mod in the repo.
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Vacuum Combustion | ||
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This mod change the incendiary status type to slag from ignite to bypass the vacuum restriction, allowing burn status effects. | ||
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Burning status effects not applying in vacuum is hard coded in the game engine, it checks if it the dot use the Ignite status effect type somehow. | ||
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If you need to use a | ||
* StatusEffectExpressionEvaluator | ||
* OzBehavior_ForceSpreadStatusEffect | ||
* Behavior_StatusEffectSwitch | ||
* Functions with Python using the status effect type as an argument | ||
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For an incendiary effect in your mod, it will needs to use STATUS_EFFECT_Amp instead of STATUS_EFFECT_Ignite. | ||
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Changelog | ||
========= | ||
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**v1.0** - | ||
* Uploaded |
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