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Uniquely name barren water in terrain
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This will allow players to see what land has been annhilated more
easily.
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jt-traub authored and valdisz committed Aug 21, 2024
1 parent ee04e99 commit 1893b72
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Showing 2 changed files with 5 additions and 1 deletion.
2 changes: 1 addition & 1 deletion gamedata.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -4978,7 +4978,7 @@ static TerrainType td[] = {
{-1,-1,-1},
0,-1,-1,-1,
0,{-1,-1,-1,-1,-1,-1}},
{"ocean", "ocean", "barrenocean", '-', R_OCEAN,
{"deadwater", "deadwater", "barrenocean", '-', R_OCEAN,
TerrainType::BARREN | TerrainType::FLYINGMOUNTS | TerrainType::ANNIHILATED,
0,0,0,1,
{{-1,0,0},{-1,0,0},{-1,0,0},{-1,0,0},
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4 changes: 4 additions & 0 deletions text_report_generator.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -133,6 +133,10 @@ const map<const string, const array<string, 2>> TextReportGenerator::terrain_fil
{ "barren", {
" * * ",
" * * " }
},
{ "deadwater", {
" ~ ~ ",
" ~ ~ " }
}
};

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