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AnthonySinitsa/README.md

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Hi, I'm Anthony Sinitsa and I'm a software developer

📚 Currently studying:

  • Studying how to implement Ray-Tracing with Vulkan API

Graphical Projects




Web Projects

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  1. Shell-Texturing Shell-Texturing Public

    🐚Shell-Texturing is a technique used to efficiently render complex surface details like hair and grass

    C#

  2. Terrain Terrain Public

    ⛰️Comprehensive terrain rendering app showcasing advanced graphics rendering techniques and features

    C++

  3. Grass Grass Public

    🌿Grass rendering techniques

    C#

  4. Engine Engine Public

    🚂A graphics engine built from scratch using DirectX 11 following RasterTek tutorial

    C++

  5. Clouds Clouds Public

    ☁️ Voxel based clouds utilizing perlin noise

    C#

  6. Reflections Reflections Public

    HLSL