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Fixed texture clamping caused by texture coordinates being outside of (0,1) interval #188
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Original file line number | Diff line number | Diff line change |
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@@ -29,9 +29,29 @@ struct option long_options[] = { | |
{ "noautomute", no_argument, nullptr, 'm' }, | ||
{ "no-fullscreen-pause", no_argument, nullptr, 'n' }, | ||
{ "disable-mouse", no_argument, nullptr, 'e' }, | ||
{ "scaling", required_argument, nullptr, 't' }, | ||
{ "clamping", required_argument, nullptr, 't' }, | ||
{ nullptr, 0, nullptr, 0 } | ||
}; | ||
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/* std::hash::operator() isn't constexpr, so it can't be used to get hash values as compile-time constants | ||
* So here is customHash. It skips all spaces, so hashes for " find " and "fi nd" are the same | ||
* Basicly got it from here: https://stackoverflow.com/questions/8317508/hash-function-for-a-string | ||
*/ | ||
constexpr size_t customHash(const char* str) { | ||
constexpr size_t A = 54059; /* a prime */ | ||
constexpr size_t B = 76963; /* another prime */ | ||
constexpr size_t C = 86969; /* yet another prime */ | ||
constexpr size_t FIRSTH = 37; /* also prime */ | ||
size_t hash = FIRSTH; | ||
while (*str) { | ||
if(*str != ' ') // Skip spaces | ||
hash = (hash * A) ^ (*str * B); | ||
++str; | ||
} | ||
return hash % C; | ||
} | ||
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std::string stringPathFixes (const std::string& s) | ||
{ | ||
if (s.empty ()) | ||
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@@ -66,7 +86,8 @@ CApplicationContext::CApplicationContext (int argc, char* argv[]) | |
.mode = NORMAL_WINDOW, | ||
.maximumFPS = 30, | ||
.pauseOnFullscreen = true, | ||
.window = { .geometry = {}}, | ||
.window = { .geometry = {}, .clamp = WallpaperEngine::Assets::ITexture::TextureFlags::ClampUVs, | ||
.scalingMode = WallpaperEngine::Render::CWallpaperState::TextureUVsScaling::DefaultUVs, }, | ||
}, | ||
.audio = | ||
{ | ||
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@@ -90,7 +111,7 @@ CApplicationContext::CApplicationContext (int argc, char* argv[]) | |
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std::string lastScreen; | ||
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while ((c = getopt_long (argc, argv, "b:r:p:d:shf:a:w:mn", long_options, nullptr)) != -1) | ||
while ((c = getopt_long (argc, argv, "b:r:p:d:shf:a:w:mnt:", long_options, nullptr)) != -1) | ||
{ | ||
switch (c) | ||
{ | ||
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@@ -105,6 +126,7 @@ CApplicationContext::CApplicationContext (int argc, char* argv[]) | |
// no need to check for previous screen being in the list, as it's the only way for this variable | ||
// to have any value | ||
this->settings.general.screenBackgrounds[lastScreen] = translateBackground (optarg); | ||
this->settings.general.screenScalings[lastScreen] = this->settings.render.window.scalingMode; | ||
break; | ||
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case 'o': | ||
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@@ -133,6 +155,7 @@ CApplicationContext::CApplicationContext (int argc, char* argv[]) | |
this->settings.render.mode = DESKTOP_BACKGROUND; | ||
lastScreen = optarg; | ||
this->settings.general.screenBackgrounds[lastScreen] = ""; | ||
this->settings.general.screenScalings[lastScreen] = this->settings.render.window.scalingMode; | ||
break; | ||
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case 'w': | ||
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@@ -196,6 +219,42 @@ CApplicationContext::CApplicationContext (int argc, char* argv[]) | |
this->settings.mouse.enabled = false; | ||
break; | ||
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case 't': | ||
{ | ||
size_t hash = customHash(optarg); | ||
// Use a switch statement with the hash | ||
switch (hash) { | ||
// --scale options | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Here are scale options |
||
case customHash("stretch"): | ||
this->settings.render.window.scalingMode = WallpaperEngine::Render::CWallpaperState::TextureUVsScaling::StretchUVs; | ||
break; | ||
case customHash("fit"): | ||
this->settings.render.window.scalingMode = WallpaperEngine::Render::CWallpaperState::TextureUVsScaling::ZoomFitUVs; | ||
break; | ||
case customHash("fill"): | ||
this->settings.render.window.scalingMode = WallpaperEngine::Render::CWallpaperState::TextureUVsScaling::ZoomFillUVs; | ||
break; | ||
case customHash("default"): | ||
this->settings.render.window.scalingMode = WallpaperEngine::Render::CWallpaperState::TextureUVsScaling::DefaultUVs; | ||
break; | ||
// --clamp options | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Here are clamp options |
||
case customHash("clamp"): | ||
this->settings.render.window.clamp = WallpaperEngine::Assets::ITexture::TextureFlags::ClampUVs; | ||
break; | ||
case customHash("border"): | ||
this->settings.render.window.clamp = WallpaperEngine::Assets::ITexture::TextureFlags::ClampUVsBorder; | ||
break; | ||
case customHash("repeat"): | ||
this->settings.render.window.clamp = WallpaperEngine::Assets::ITexture::TextureFlags::NoFlags; | ||
break; | ||
default: | ||
sLog.error("Wrong argument:"); | ||
sLog.error(optarg); | ||
sLog.exception("Wrong argument provided for --scale or --clamp option."); | ||
break; | ||
} | ||
} | ||
break; | ||
default: | ||
sLog.out ("Default on path parsing: ", optarg); | ||
break; | ||
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@@ -293,4 +352,8 @@ void CApplicationContext::printHelp (const char* route) | |
sLog.out ("\t--set-property <name=value>\tOverrides the default value of the given property"); | ||
sLog.out ("\t--no-fullscreen-pause\tPrevents the background pausing when an app is fullscreen"); | ||
sLog.out ("\t--disable-mouse\tDisables mouse interactions"); | ||
sLog.out ("\t--scaling <mode>\t Scaling mode for wallpaper. Can be stretch, fit, fill, default. Must be used before wallpaper provided.\n\ | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Help entries for |
||
\t\t For default wallpaper last specified value will be used.\n\ | ||
\t\t Example: ./wallengine --scaling stretch --screen-root eDP-1 --bg 2667198601 --scaling fill --screen-root eDP-2 2667198602"); | ||
sLog.out ("\t--clamping <mode>\t Clamping mode for all wallpapers. Can be clamp, border, repeat. Enables GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER, GL_REPEAT accordingly. Default is clamp."); | ||
} |
Original file line number | Diff line number | Diff line change |
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@@ -322,13 +322,13 @@ namespace WallpaperEngine::Application | |
for (const auto& it : this->m_backgrounds) | ||
context->setWallpaper ( | ||
it.first, | ||
WallpaperEngine::Render::CWallpaper::fromWallpaper (it.second->getWallpaper (), *context, *audioContext) | ||
WallpaperEngine::Render::CWallpaper::fromWallpaper (it.second->getWallpaper (), *context, *audioContext, this->m_context.settings.general.screenScalings[it.first]) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Use |
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); | ||
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// set the default rendering wallpaper if available | ||
if (this->m_defaultBackground != nullptr) | ||
context->setDefaultWallpaper (WallpaperEngine::Render::CWallpaper::fromWallpaper ( | ||
this->m_defaultBackground->getWallpaper (), *context, *audioContext | ||
this->m_defaultBackground->getWallpaper (), *context, *audioContext, this->m_context.settings.render.window.scalingMode | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Use last chosen |
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)); | ||
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static time_t seconds; | ||
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Original file line number | Diff line number | Diff line change |
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@@ -69,6 +69,7 @@ namespace WallpaperEngine::Assets | |
NoInterpolation = 1, | ||
ClampUVs = 2, | ||
IsGif = 4, | ||
ClampUVsBorder = 8, | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Option for |
||
}; | ||
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/** | ||
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Original file line number | Diff line number | Diff line change |
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@@ -9,7 +9,7 @@ | |
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using namespace WallpaperEngine::Render; | ||
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CWallpaper::CWallpaper (Core::CWallpaper* wallpaperData, std::string type, CRenderContext& context, CAudioContext& audioContext) : | ||
CWallpaper::CWallpaper (Core::CWallpaper* wallpaperData, std::string type, CRenderContext& context, CAudioContext& audioContext, const CWallpaperState::TextureUVsScaling& scalingMode) : | ||
CContextAware (context), | ||
m_wallpaperData (wallpaperData), | ||
m_type (std::move(type)), | ||
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@@ -22,7 +22,8 @@ CWallpaper::CWallpaper (Core::CWallpaper* wallpaperData, std::string type, CRend | |
a_Position (GL_NONE), | ||
a_TexCoord (GL_NONE), | ||
m_vaoBuffer (GL_NONE), | ||
m_audioContext (audioContext) | ||
m_audioContext (audioContext), | ||
m_state(scalingMode) | ||
{ | ||
// generate the VAO to stop opengl from complaining | ||
glGenVertexArrays (1, &this->m_vaoBuffer); | ||
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@@ -201,81 +202,25 @@ void CWallpaper::setupShaders () | |
this->a_TexCoord = glGetAttribLocation (this->m_shader, "a_TexCoord"); | ||
} | ||
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void CWallpaper::updateTexCoord (GLfloat* texCoords, GLsizeiptr size) const | ||
{ | ||
glBindBuffer (GL_ARRAY_BUFFER, this->m_texCoordBuffer); | ||
glBufferData (GL_ARRAY_BUFFER, size, texCoords, GL_STATIC_DRAW); | ||
} | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It wasn't used anywhere, so I removed it. Probably should have let it stay. |
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void CWallpaper::setDestinationFramebuffer (GLuint framebuffer) | ||
{ | ||
this->m_destFramebuffer = framebuffer; | ||
} | ||
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void CWallpaper::updateUVs(const glm::ivec4& viewport, const bool vflip){ | ||
//update UVs if something has changed, otherwise use old values | ||
if(this->m_state.hasChanged(viewport, vflip, this->getWidth(), this->getHeight())){ | ||
// Update wallpaper state | ||
this->m_state.updateState(viewport, vflip, this->getWidth(), this->getHeight()); | ||
} | ||
} | ||
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void CWallpaper::render (glm::ivec4 viewport, bool vflip) | ||
{ | ||
this->renderFrame (viewport); | ||
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uint32_t projectionWidth = this->getWidth (); | ||
uint32_t projectionHeight = this->getHeight (); | ||
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float ustart = 0.0f; | ||
float uend = 0.0f; | ||
float vstart = 0.0f; | ||
float vend = 0.0f; | ||
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if ( | ||
(viewport.w > viewport.z && projectionWidth >= projectionHeight) || | ||
(viewport.z > viewport.w && projectionHeight > projectionWidth) | ||
) | ||
{ | ||
if (vflip) | ||
{ | ||
vstart = 0.0f; | ||
vend = 1.0f; | ||
} | ||
else | ||
{ | ||
vstart = 1.0f; | ||
vend = 0.0f; | ||
} | ||
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int newWidth = viewport.w / (float) projectionHeight * projectionWidth; | ||
float newCenter = newWidth / 2.0f; | ||
float viewportCenter = viewport.z / 2.0; | ||
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float left = newCenter - viewportCenter; | ||
float right = newCenter + viewportCenter; | ||
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ustart = left / newWidth; | ||
uend = right / newWidth; | ||
} | ||
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if ( | ||
(viewport.z > viewport.w && projectionWidth >= projectionHeight) || | ||
(viewport.w > viewport.z && projectionHeight > projectionWidth) | ||
) | ||
{ | ||
ustart = 0.0f; | ||
uend = 1.0f; | ||
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int newHeight = viewport.z / (float) projectionWidth * projectionHeight; | ||
float newCenter = newHeight / 2.0f; | ||
float viewportCenter = viewport.w / 2.0; | ||
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float down = newCenter - viewportCenter; | ||
float up = newCenter + viewportCenter; | ||
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if (vflip) | ||
{ | ||
vstart = down / newHeight; | ||
vend = up / newHeight; | ||
} | ||
else | ||
{ | ||
vstart = up / newHeight; | ||
vend = down / newHeight; | ||
} | ||
} | ||
//Update UVs coordinates according to scaling mode of this wallpaper | ||
updateUVs(viewport,vflip); | ||
auto [ ustart, uend, vstart, vend ] = this->m_state.getTextureUVs(); | ||
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GLfloat texCoords [] = { | ||
ustart, vstart, | ||
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@@ -319,12 +264,13 @@ void CWallpaper::setupFramebuffers () | |
{ | ||
uint32_t width = this->getWidth (); | ||
uint32_t height = this->getHeight (); | ||
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ITexture::TextureFlags clamp = this->getContext().getApp().getContext().settings.render.window.clamp; | ||
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// create framebuffer for the scene | ||
this->m_sceneFBO = this->createFBO ( | ||
"_rt_FullFrameBuffer", | ||
ITexture::TextureFormat::ARGB8888, | ||
ITexture::TextureFlags::ClampUVs, | ||
clamp, | ||
1.0, | ||
width, height, | ||
width, height | ||
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@@ -366,12 +312,12 @@ CFBO* CWallpaper::getFBO () const | |
return this->m_sceneFBO; | ||
} | ||
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CWallpaper* CWallpaper::fromWallpaper (Core::CWallpaper* wallpaper, CRenderContext& context, CAudioContext& audioContext) | ||
CWallpaper* CWallpaper::fromWallpaper (Core::CWallpaper* wallpaper, CRenderContext& context, CAudioContext& audioContext, const CWallpaperState::TextureUVsScaling& scalingMode) | ||
{ | ||
if (wallpaper->is <Core::CScene> ()) | ||
return new WallpaperEngine::Render::CScene (wallpaper->as <Core::CScene> (), context, audioContext); | ||
return new WallpaperEngine::Render::CScene (wallpaper->as <Core::CScene> (), context, audioContext, scalingMode); | ||
else if (wallpaper->is <Core::CVideo> ()) | ||
return new WallpaperEngine::Render::CVideo (wallpaper->as <Core::CVideo> (), context, audioContext); | ||
return new WallpaperEngine::Render::CVideo (wallpaper->as <Core::CVideo> (), context, audioContext, scalingMode); | ||
else | ||
sLog.exception ("Unsupported wallpaper type"); | ||
} |
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Both use 't' to use less letters