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* Add DCSN-2 contrib script * Add `ellipse` function for drawing circles and ellipses
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# DCSN-2 | ||
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DSCN-2 is a loopable, random gate sequencer based on a binary tree. An incoming clock signal is routed to | ||
one of two child nodes, and from there to one of four grandchild nodes. | ||
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Inspired by the [Robaux DCSN3](https://robaux.io/products/dcsn3). | ||
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## Ins & Outs | ||
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| I/O | Function | ||
|-----|-----------------------------------------------------------------------------------| | ||
| DIN | Incoming clock signal | | ||
| AIN | CV control for randomness | | ||
| K1 | Length of the pattern | | ||
| K2 | Randomness; anticlockwise will lock the loop, clockwise will introduce randomness | | ||
| B1 | Manually advance the pattern | | ||
| B2 | Generates a new random pattern | | ||
| CV1 | Child output 1 | | ||
| CV2 | Grandchild output 1-1 | | ||
| CV3 | Grandchild output 1-2 | | ||
| CV4 | Child output 2 | | ||
| CV5 | Grandchild output 2-1 | | ||
| CV6 | Grandchild output 2-2 | | ||
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## Operation | ||
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Every time a clock signal is received on `DIN` the one child & one grandchild output is turned on; all other | ||
outputs are turned off. Depending on the randomness the pattern of gates will be looped, fully random, or | ||
somewhere in between | ||
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The pulse width of the outputs is determined by the pulse width of the input clock. |
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""" | ||
Binary tree based looping gate sequencer | ||
""" | ||
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from europi import * | ||
from europi_script import EuroPiScript | ||
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from framebuf import FrameBuffer, MONO_HLSB | ||
from random import random as rnd | ||
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class Dcsn2(EuroPiScript): | ||
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randomness_cv = ain | ||
randomness_knob = k2 | ||
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length_knob = k1 | ||
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MAX_LENGTH = 16 | ||
MIN_LENGTH = 2 | ||
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children = [cv1, cv4] | ||
grandchildren = [ | ||
[cv2, cv3], | ||
[cv5, cv6] | ||
] | ||
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loop_image = FrameBuffer(bytearray(b'\x1cZ\x81\x81\x81\x81Z8'), CHAR_WIDTH, CHAR_HEIGHT, MONO_HLSB) | ||
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def __init__(self): | ||
super().__init__() | ||
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self.unhandled_clock = False | ||
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# initialize random pattern | ||
self.pattern = [] | ||
for i in range(self.MAX_LENGTH): | ||
self.pattern.append(self.choose_random()) | ||
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def on_clock_rise(): | ||
self.unhandled_clock = True | ||
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def on_clock_fall(): | ||
turn_off_all_cvs() | ||
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def regenerate_pattern(): | ||
for i in range(self.MAX_LENGTH): | ||
self.pattern[i] = self.choose_random() | ||
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din.handler(on_clock_rise) | ||
din.handler_falling(on_clock_fall) | ||
b1.handler(on_clock_rise) | ||
b1.handler_falling(on_clock_fall) | ||
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b2.handler(regenerate_pattern) | ||
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self.set_outputs() | ||
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def calculate_randomness(self): | ||
"""Combine AIN & K2 to determine the probability that the pattern loops | ||
""" | ||
# this will be in the range [0, 2] | ||
randomness = self.randomness_cv.percent() + self.randomness_knob.percent() | ||
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# restrict to [0, 1] | ||
if randomness >= 1: | ||
randomness = 2.0 - randomness | ||
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return randomness | ||
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def choose_random(self): | ||
""" | ||
Pick a random gate for the output pattern | ||
0: child 1, grandchild 1-1 | ||
1: child 1, grandchild 1-2 | ||
2: child 2, grandchild 2-1 | ||
3: child 2, grandchild 2-2 | ||
""" | ||
return int(rnd() * 4) | ||
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def set_outputs(self): | ||
turn_off_all_cvs() | ||
g = self.pattern[0] | ||
self.children[g >> 1].on() | ||
self.grandchildren[g >> 1][g & 1].on() | ||
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def draw(self, pattern_length, loop_prob): | ||
oled.fill(0) | ||
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active_child = self.pattern[0] >> 1 | ||
active_grandchild = self.pattern[0] & 1 | ||
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# draw the tree with lines & circles | ||
oled.ellipse(OLED_WIDTH//2, 5, 4, 4, 1, True) # root, always filled | ||
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# children | ||
oled.ellipse(OLED_WIDTH//4, OLED_HEIGHT//2, 4, 4, 1, active_child == 0) | ||
oled.ellipse(3*OLED_WIDTH//4, OLED_HEIGHT//2, 4, 4, 1, active_child != 0) | ||
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# grandchildren | ||
oled.ellipse(6, OLED_HEIGHT-5, 4, 4, 1, active_child == 0 and active_grandchild == 0) | ||
oled.ellipse(OLED_WIDTH//2-6, OLED_HEIGHT-5, 4, 4, 1, active_child == 0 and active_grandchild != 0) | ||
oled.ellipse(OLED_WIDTH//2+6, OLED_HEIGHT-5, 4, 4, 1, active_child != 0 and active_grandchild == 0) | ||
oled.ellipse(OLED_WIDTH-6, OLED_HEIGHT-5, 4, 4, 1, active_child != 0 and active_grandchild != 0) | ||
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if active_child == 0: | ||
oled.line(OLED_WIDTH//2, 5, OLED_WIDTH//4, OLED_HEIGHT//2, 1) | ||
if active_grandchild == 0: | ||
oled.line(OLED_WIDTH//4, OLED_HEIGHT//2, 6, OLED_HEIGHT-5, 1) | ||
else: | ||
oled.line(OLED_WIDTH//4, OLED_HEIGHT//2, OLED_WIDTH//2-6, OLED_HEIGHT-5, 1) | ||
else: | ||
oled.line(OLED_WIDTH//2, 5, 3*OLED_WIDTH//4, OLED_HEIGHT//2, 1) | ||
if active_grandchild == 0: | ||
oled.line(3*OLED_WIDTH//4, OLED_HEIGHT//2, OLED_WIDTH//2+6, OLED_HEIGHT-5, 1) | ||
else: | ||
oled.line(3*OLED_WIDTH//4, OLED_HEIGHT//2, OLED_WIDTH-6, OLED_HEIGHT-5, 1) | ||
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oled.text(f"{pattern_length}", 0, 0, 1) | ||
s = f"{round(loop_prob * 100)}" | ||
oled.blit(self.loop_image, OLED_WIDTH - CHAR_WIDTH * (len(s)+1) - 1, 0) | ||
oled.text(s, OLED_WIDTH - len(s) * CHAR_WIDTH, 0, 1) | ||
oled.text(f"{self.pattern[0]}", OLED_WIDTH//2-CHAR_WIDTH//2, OLED_HEIGHT//2 - CHAR_HEIGHT//2, 1) | ||
oled.show() | ||
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def main(self): | ||
while True: | ||
r = rnd() | ||
loop_prob = 1.0 - self.calculate_randomness() # 0 -> random, 1 -> loop | ||
pattern_length = round(self.length_knob.percent() * (self.MAX_LENGTH - self.MIN_LENGTH) + self.MIN_LENGTH) | ||
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if self.unhandled_clock: | ||
self.unhandled_clock = False | ||
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# shift the pattern over 1 step, introducing randomness as needed | ||
if r <= loop_prob: | ||
tmp = self.pattern[pattern_length - 1] | ||
else: | ||
tmp = self.choose_random() | ||
for i in range(pattern_length - 1): | ||
self.pattern[pattern_length-1-i] = self.pattern[pattern_length-2-i] | ||
self.pattern[0] = tmp | ||
self.set_outputs() | ||
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self.draw(pattern_length, loop_prob) | ||
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if __name__ == "__main__": | ||
Dcsn2().main() |
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