Important -> Stable version select 4D 20.x branch
Welcome to Build4D! This 4D project allows you to compile, build, and sign:
- compiled projects
- components
- standalone applications
- server applications
- client applications
For more details, read this series of blog posts:
- https://blog.4d.com/build-your-compiled-structure-or-component-with-build4d/
- https://blog.4d.com/create-a-standalone-application-with-the-build4d-component/
- https://blog.4d.com/create-a-client-server-application-with-build4d-tool/
Several classes are available. For more details, please refer to the class documentation:
-
Create a “Components” folder in your project.
-
If you want to use an interpreted component:
- copy the “Build4D” folder in the “Components” folder of your project,
- add the “.4dbase” extension to the “Build4D” folder.
-
If you want to use a compiled component:
- open the “Build4D” project,
- execute the “buildComponent” method,
- copy the “Build4D_UnitTests/Components/Build4D.4dbase“ folder in the “Components” folder of your project.
For more details about components, please read the official 4D documentation: