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2020. 06. 08. Created
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365kim authored Jun 8, 2020
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# Raycasting
## Lode의 레이캐스팅 튜토리얼 (한글ver)

#### 목차

1. [__입문__ : 레이캐스팅이 뭐야?](https://github.com/365kim/42_la_piscine/blob/master/Ray1.md)
2. [__기초__ : 아주 기본적인 원리](https://github.com/365kim/42_la_piscine/blob/master/Ray2.md)
3. [__중급__ : 예제코드로 이해하는 레이캐스터 구현 (untextured)](https://github.com/365kim/42_la_piscine/blob/master/Ray3.md)
4. [__고급__ : 예제코드로 이해하는 레이캐스터 구현 (textured)](https://github.com/365kim/42_la_piscine/blob/master/Ray4.md)
5. [__보충__ : Wolfenstein 3D](https://github.com/365kim/42_la_piscine/blob/master/Ray5.md)
<br>

#### 저작권
- [Lode's Computer Graphics Tutorial(튜토리얼 원문)](https://lodev.org/cgtutor/raycasting.html)
- 레이캐스팅 튜토리얼 작성자 Lode의 허락을 받아 번역하였습니다. [저작권 안내](https://lodev.org/cgtutor/legal.html)

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