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2. [__기초__ : 아주 기본적인 원리](https://github.com/365kim/raycasting_tutorial/blob/master/2_basics.md) | ||
3. [__중급__ : 예제코드로 이해하는 레이캐스터 구현 (untextured)](https://github.com/365kim/raycasting_tutorial/blob/master/3_untextured_raycaster.md) | ||
4. [__고급__ : 예제코드로 이해하는 레이캐스터 구현 (textured)](https://github.com/365kim/raycasting_tutorial/blob/master/4_textured_raycaster.md) | ||
5. [__보충__ : Wolfenstein 3D 텍스처](https://github.com/365kim/42_la_piscine/blob/master/blob/master/5_wolfenstein_texture.md) | ||
5. [__보충__ : Wolfenstein 3D 텍스처](https://github.com/365kim/raycasting_tutorial/blob/master/5_wolfenstein_texture.md) | ||
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#### 번역안내 | ||
- [__Lode's Computer Graphics Tutorial__ (튜토리얼 원문)](https://lodev.org/cgtutor/raycasting.html) | ||
- 레이캐스팅 튜토리얼 작성자 Lode의 허락을 받아 번역하였습니다. [(저작권 안내)](https://lodev.org/cgtutor/legal.html) | ||
- 레이캐스팅 튜토리얼 작성자 __Lode Vandevenne__ 님의 허락을 받아 번역하였습니다. [(저작권 안내)](https://lodev.org/cgtutor/legal.html) | ||
- 오탈자/번역오류 수정요청은 [email protected]로 보내주시면 감사하겠습니다 |