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Problem:
From doing GPU Captures & Traces, I've noticed that adding the GPU Markers together doesn't paint the full picture of how long a frame is being drawn. GPU Idle time,
Solution:
Added new Timer: RENDER_FRAME, to capture the time between PostDrawScene() & the Submit in Draw().
Caveat:
This does mean it'll capture the GPU Idle time between the compute & submit, but overall I've found this to be more accurate when testing changes.