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Try to calculate inherit cost of nanoTime() #503

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Problem:
Invoking Begin & End on a timer multiple times, IE: tileInFrustum() can lead to nanoTime() invocation time bleeding into timer

Proposed Solution:
Benchmark nanoTime() cost by running multiple iterations to get the avg time spent inside nanoTime() This helps improve reliability of FrameTimer.

Benchmark nanoTime() cost by running multiple iterations to get the avg time spent inside nanoTime()
This helps improve reliability of FrameTimer, since calling begin() & end() for the same timer multiple times can lead to a phantom time as the cost of calling nanoTime() is instead timed
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