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config.txt
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#### --- Hardware --- ####
# Number of GPUs. [1-8]
--num_gpus=1
# Number of threads for search. [1-512]
# Typically, when using batch_size=n, 2*n*num_gpus threads
# are used for NN searches, and the rest (at least 1) are
# used for rollouts.
# It is recommended to set double of batch_size * num_gpus
# unless there is a reason to do so.
--num_threads=16
#### --- Rule --- ####
# Rule of game.
# 0: Chinese, 1: Japanese, 2: Tromp-Tralor
--rule=0
# Repetition rule.
# This is a judgment method when the same board is repeated.
# 0: Draw, 1: Super Ko, 2: Tromp-Tralor
--repetition_rule=0
# Komi. Use 6.5 for the Japanese rule.
--komi=7.5
#### --- Time control --- ####
# Main time. (in seconds)
--main_time=0.0
# Japanese byoyomi time. (in seconds)
--byoyomi=3.0
# Number of thinking-time extensions of byoyomi.
--num_extensions=0
# Margin time when thinking in byoyomi. (in seconds)
# Use if you want to account for network delay.
--byoyomi_margin=0.0
# Threshold of remaining time that AQ returns
# a move without search. (in seconds)
# Used in 'sudden death' time setting.
--emergency_time=15.0
#### --- Search --- ####
# Batch size for evaluation in search. [1, 8]
--batch_size=8
# Searching limit of evaluation. [-1, 100000]
# AQ stops thinking when the number of evaluated boards
# reaches search_limit.
# '--search_limit=-1' means that this option is disabled.
--search_limit=-1
# Maximum number of nodes.
# When this number of nodes is reached, the search is terminated.
# AQ uses about 1.3GB of memory per 100000 nodes.
--node_size=65536
# Whether using pondering.
--use_ponder=on
# Threshold of winning rate that AQ resigns.
--resign_value=0.05
# Save the thought log file in the log directory.
--save_log=off