设计链表的实现。您可以选择使用单链表或双链表。单链表中的节点应该具有两个属性:val
和 next
。val
是当前节点的值,next
是指向下一个节点的指针/引用。如果要使用双向链表,则还需要一个属性 prev
以指示链表中的上一个节点。假设链表中的所有节点都是 0-index 的。
在链表类中实现这些功能:
- get(index):获取链表中第
index
个节点的值。如果索引无效,则返回-1
。 - addAtHead(val):在链表的第一个元素之前添加一个值为
val
的节点。插入后,新节点将成为链表的第一个节点。 - addAtTail(val):将值为
val
的节点追加到链表的最后一个元素。 - addAtIndex(index,val):在链表中的第
index
个节点之前添加值为val
的节点。如果index
等于链表的长度,则该节点将附加到链表的末尾。如果index
大于链表长度,则不会插入节点。如果index
小于0,则在头部插入节点。 - deleteAtIndex(index):如果索引
index
有效,则删除链表中的第index
个节点。
示例:
MyLinkedList linkedList = new MyLinkedList(); linkedList.addAtHead(1); linkedList.addAtTail(3); linkedList.addAtIndex(1,2); //链表变为1-> 2-> 3 linkedList.get(1); //返回2 linkedList.deleteAtIndex(1); //现在链表是1-> 3 linkedList.get(1); //返回3
提示:
- 所有
val
值都在[1, 1000]
之内。 - 操作次数将在
[1, 1000]
之内。 - 请不要使用内置的 LinkedList 库。
方法一:指针引用
定义虚拟头结点 dummy,count 记录当前链表结点个数。
方法二:数组
数组模拟单链表,其中:
- head 存放链表头
- e 存储链表节点的值
- ne 存储链表节点的 next 指针
- idx 指向当前可分配的节点下标
- size 存储链表节点的个数
class ListNode:
def __init__(self, val=0, next=None):
self.val = val
self.next = next
class MyLinkedList:
def __init__(self):
self.dummy = ListNode()
self.count = 0
def get(self, index: int) -> int:
if index < 0 or index >= self.count:
return -1
cur = self.dummy.next
for _ in range(index):
cur = cur.next
return cur.val
def addAtHead(self, val: int) -> None:
self.addAtIndex(0, val)
def addAtTail(self, val: int) -> None:
self.addAtIndex(self.count, val)
def addAtIndex(self, index: int, val: int) -> None:
if index > self.count:
return
pre = self.dummy
for _ in range(index):
pre = pre.next
pre.next = ListNode(val, pre.next)
self.count += 1
def deleteAtIndex(self, index: int) -> None:
if index < 0 or index >= self.count:
return
pre = self.dummy
for _ in range(index):
pre = pre.next
t = pre.next
pre.next = t.next
t.next = None
self.count -= 1
# Your MyLinkedList object will be instantiated and called as such:
# obj = MyLinkedList()
# param_1 = obj.get(index)
# obj.addAtHead(val)
# obj.addAtTail(val)
# obj.addAtIndex(index,val)
# obj.deleteAtIndex(index)
class MyLinkedList:
def __init__(self):
self.e = [0] * 1000
self.ne = [0] * 1000
self.head = -1
self.idx = 0
self.size = 0
def get(self, index: int) -> int:
if index < 0 or index >= self.size:
return -1
i = self.head
while index:
i = self.ne[i]
index -= 1
return self.e[i]
def addAtHead(self, val: int) -> None:
self.e[self.idx] = val
self.ne[self.idx] = self.head
self.head = self.idx
self.idx += 1
self.size += 1
def addAtTail(self, val: int) -> None:
self.addAtIndex(self.size, val)
def addAtIndex(self, index: int, val: int) -> None:
if index > self.size:
return
if index <= 0:
self.addAtHead(val)
return
i = self.head
while index > 1:
i = self.ne[i]
index -= 1
self.e[self.idx] = val
self.ne[self.idx] = self.ne[i]
self.ne[i] = self.idx
self.idx += 1
self.size += 1
def deleteAtIndex(self, index: int) -> None:
if index < 0 or index >= self.size:
return
self.size -= 1
if index == 0:
self.head = self.ne[self.head]
return
i = self.head
while index > 1:
i = self.ne[i]
index -= 1
self.ne[i] = self.ne[self.ne[i]]
# Your MyLinkedList object will be instantiated and called as such:
# obj = MyLinkedList()
# param_1 = obj.get(index)
# obj.addAtHead(val)
# obj.addAtTail(val)
# obj.addAtIndex(index,val)
# obj.deleteAtIndex(index)
class MyLinkedList {
private class ListNode {
int val;
ListNode next;
ListNode(int val) {
this(val, null);
}
ListNode(int val, ListNode next) {
this.val = val;
this.next = next;
}
}
private ListNode dummy;
private int count;
public MyLinkedList() {
dummy = new ListNode(0);
count = 0;
}
public int get(int index) {
if (index < 0 || index >= count) {
return -1;
}
ListNode cur = dummy.next;
while (index-- > 0) {
cur = cur.next;
}
return cur.val;
}
public void addAtHead(int val) {
addAtIndex(0, val);
}
public void addAtTail(int val) {
addAtIndex(count, val);
}
public void addAtIndex(int index, int val) {
if (index > count) {
return;
}
ListNode pre = dummy;
while (index-- > 0) {
pre = pre.next;
}
pre.next = new ListNode(val, pre.next);
++count;
}
public void deleteAtIndex(int index) {
if (index < 0 || index >= count) {
return;
}
ListNode pre = dummy;
while (index-- > 0) {
pre = pre.next;
}
ListNode t = pre.next;
pre.next = t.next;
t.next = null;
--count;
}
}
/**
* Your MyLinkedList object will be instantiated and called as such:
* MyLinkedList obj = new MyLinkedList();
* int param_1 = obj.get(index);
* obj.addAtHead(val);
* obj.addAtTail(val);
* obj.addAtIndex(index,val);
* obj.deleteAtIndex(index);
*/
class MyLinkedList {
private int[] e = new int[1000];
private int[] ne = new int[1000];
private int head = -1;
private int idx;
private int size;
public MyLinkedList() {
}
public int get(int index) {
if (index < 0 || index >= size) {
return -1;
}
int i = head;
for (; index > 0; i = ne[i], index--);
return e[i];
}
public void addAtHead(int val) {
e[idx] = val;
ne[idx] = head;
head = idx++;
size++;
}
public void addAtTail(int val) {
addAtIndex(size, val);
}
public void addAtIndex(int index, int val) {
if (index > size) {
return;
}
if (index <= 0) {
addAtHead(val);
return;
}
int i = head;
for (; index > 1; i = ne[i], index--);
e[idx] = val;
ne[idx] = ne[i];
ne[i] = idx++;
size++;
}
public void deleteAtIndex(int index) {
if (index < 0 || index >= size) {
return;
}
size--;
if (index == 0) {
head = ne[head];
return;
}
int i = head;
for (; index > 1; i = ne[i], index--);
ne[i] = ne[ne[i]];
}
}
/**
* Your MyLinkedList object will be instantiated and called as such:
* MyLinkedList obj = new MyLinkedList();
* int param_1 = obj.get(index);
* obj.addAtHead(val);
* obj.addAtTail(val);
* obj.addAtIndex(index,val);
* obj.deleteAtIndex(index);
*/
class MyLinkedList {
public:
int e[1000];
int ne[1000];
int head = -1;
int idx = 0;
int size = 0;
MyLinkedList() {
}
int get(int index) {
if (index < 0 || index >= size) return -1;
int i = head;
for (; index > 0; i = ne[i], index--);
return e[i];
}
void addAtHead(int val) {
e[idx] = val;
ne[idx] = head;
head = idx++;
size++;
}
void addAtTail(int val) {
addAtIndex(size, val);
}
void addAtIndex(int index, int val) {
if (index > size) return;
if (index <= 0)
{
addAtHead(val);
return;
}
int i = head;
for (; index > 1; i = ne[i], index--);
e[idx] = val;
ne[idx] = ne[i];
ne[i] = idx++;
size++;
}
void deleteAtIndex(int index) {
if (index < 0 || index >= size) return;
size--;
if (index == 0)
{
head = ne[head];
return;
}
int i = head;
for (; index > 1; i = ne[i], index--);
ne[i] = ne[ne[i]];
}
};
/**
* Your MyLinkedList object will be instantiated and called as such:
* MyLinkedList* obj = new MyLinkedList();
* int param_1 = obj->get(index);
* obj->addAtHead(val);
* obj->addAtTail(val);
* obj->addAtIndex(index,val);
* obj->deleteAtIndex(index);
*/
type MyLinkedList struct {
e []int
ne []int
head int
idx int
size int
}
func Constructor() MyLinkedList {
e := make([]int, 1000)
ne := make([]int, 1000)
head, idx, size := -1, 0, 0
return MyLinkedList{e, ne, head, idx, size}
}
func (this *MyLinkedList) Get(index int) int {
if index < 0 || index >= this.size {
return -1
}
i := this.head
for ; index > 0; i, index = this.ne[i], index-1 {
}
return this.e[i]
}
func (this *MyLinkedList) AddAtHead(val int) {
this.e[this.idx] = val
this.ne[this.idx] = this.head
this.head = this.idx
this.idx++
this.size++
}
func (this *MyLinkedList) AddAtTail(val int) {
this.AddAtIndex(this.size, val)
}
func (this *MyLinkedList) AddAtIndex(index int, val int) {
if index > this.size {
return
}
if index <= 0 {
this.AddAtHead(val)
return
}
i := this.head
for ; index > 1; i, index = this.ne[i], index-1 {
}
this.e[this.idx] = val
this.ne[this.idx] = this.ne[i]
this.ne[i] = this.idx
this.idx++
this.size++
}
func (this *MyLinkedList) DeleteAtIndex(index int) {
if index < 0 || index >= this.size {
return
}
this.size--
if index == 0 {
this.head = this.ne[this.head]
return
}
i := this.head
for ; index > 1; i, index = this.ne[i], index-1 {
}
this.ne[i] = this.ne[this.ne[i]]
}
/**
* Your MyLinkedList object will be instantiated and called as such:
* obj := Constructor();
* param_1 := obj.Get(index);
* obj.AddAtHead(val);
* obj.AddAtTail(val);
* obj.AddAtIndex(index,val);
* obj.DeleteAtIndex(index);
*/
class LinkNode {
public val: number;
public next: LinkNode;
constructor(val: number, next: LinkNode = null) {
this.val = val;
this.next = next;
}
}
class MyLinkedList {
public head: LinkNode;
constructor() {
this.head = null;
}
get(index: number): number {
if (this.head == null) {
return -1;
}
let cur = this.head;
let idxCur = 0;
while (idxCur < index) {
if (cur.next == null) {
return -1;
}
cur = cur.next;
idxCur++;
}
return cur.val;
}
addAtHead(val: number): void {
this.head = new LinkNode(val, this.head);
}
addAtTail(val: number): void {
const newNode = new LinkNode(val);
if (this.head == null) {
this.head = newNode;
return;
}
let cur = this.head;
while (cur.next != null) {
cur = cur.next;
}
cur.next = newNode;
}
addAtIndex(index: number, val: number): void {
if (index <= 0) {
return this.addAtHead(val);
}
const dummy = new LinkNode(0, this.head);
let cur = dummy;
let idxCur = 0;
while (idxCur < index) {
if (cur.next == null) {
return;
}
cur = cur.next;
idxCur++;
}
cur.next = new LinkNode(val, cur.next || null);
}
deleteAtIndex(index: number): void {
if (index == 0) {
this.head = (this.head || {}).next;
return;
}
const dummy = new LinkNode(0, this.head);
let cur = dummy;
let idxCur = 0;
while (idxCur < index) {
if (cur.next == null) {
return;
}
cur = cur.next;
idxCur++;
}
cur.next = (cur.next || {}).next;
}
}
/**
* Your MyLinkedList object will be instantiated and called as such:
* var obj = new MyLinkedList()
* var param_1 = obj.get(index)
* obj.addAtHead(val)
* obj.addAtTail(val)
* obj.addAtIndex(index,val)
* obj.deleteAtIndex(index)
*/
struct Node {
val: i32,
next: Option<Box<Node>>,
}
#[derive(Default)]
struct MyLinkedList {
head: Option<Box<Node>>,
}
/**
* `&self` means the method takes an immutable reference.
* If you need a mutable reference, change it to `&mut self` instead.
*/
impl MyLinkedList {
fn new() -> Self {
Default::default()
}
fn get(&self, index: i32) -> i32 {
let mut cur = match self.head {
None => return -1,
Some(ref n) => n,
};
let mut idx_cur = 0;
while idx_cur < index {
match cur.next {
None => return -1,
Some(ref next) => {
cur = next;
idx_cur += 1;
}
}
}
cur.val
}
fn add_at_head(&mut self, val: i32) {
self.head = Some(Box::new(Node {
val,
next: self.head.take(),
}));
}
fn add_at_tail(&mut self, val: i32) {
let new_node = Some(Box::new(Node { val, next: None }));
let mut cur = match self.head {
Some(ref mut n) => n,
None => {
self.head = new_node;
return;
}
};
while let Some(ref mut next) = cur.next {
cur = next;
}
cur.next = new_node;
}
fn add_at_index(&mut self, index: i32, val: i32) {
let mut dummy = Box::new(Node {
val: 0,
next: self.head.take()
});
let mut idx = 0;
let mut cur = &mut dummy;
while idx < index {
if let Some(ref mut next) = cur.next {
cur = next;
} else {
return
}
idx += 1;
}
cur.next = Some(Box::new(Node {
val,
next: cur.next.take()
}));
self.head = dummy.next;
}
fn delete_at_index(&mut self, index: i32) {
let mut dummy = Box::new(Node {
val: 0,
next: self.head.take(),
});
let mut idx = 0;
let mut cur = &mut dummy;
while idx < index {
if let Some(ref mut next) = cur.next {
cur = next;
}
idx += 1;
}
cur.next = cur.next.take().and_then(|n| n.next);
self.head = dummy.next;
}
}
/**
* Your MyLinkedList object will be instantiated and called as such:
* let obj = MyLinkedList::new();
* let ret_1: i32 = obj.get(index);
* obj.add_at_head(val);
* obj.add_at_tail(val);
* obj.add_at_index(index, val);
* obj.delete_at_index(index);
*/