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[-SNAPSHOT]

[1.0.4]

  • Fix music id
  • add custom gltf resource path
  • Code improvement when using physical pixels
  • Fix file handle list returning wrong path
  • UsePhysicalPixels is set to false by default
  • Fix webgl buffers

[1.0.3]

  • Don't download assets if preload assets is true
  • add PowerPreference option
  • update teavm to 0.10.1
  • update upload attempt
  • Small file handle fix
  • Add option to overwrite saved file
  • Improve download logs and progress method

[1.0.2]

  • Small file storage improvement
  • Use file type for checking if asset is loaded
  • Improve arraybuffer performance
  • Improve texture opengl method
  • Fix sync loading (FreeType)

[1.0.1]

  • Fix an issue when creating database and trying to load assets.
  • Quick fix to filter out assets.txt file and to delete it before adding new files

[1.0.0]

  • Update teavm to 0.10.0
  • Pixmap now use Gdx2DPixmap
  • New Gdx.files.internal, classpath and local implementation. Local files uses IndexedDB.
  • Call dispose when browser closes
  • Improve clipboard text copy/paste.
  • Change default sound/music api to howler.js
  • add shouldEncodePreference config
  • add localStoragePrefix config
  • AssetManager can now download assets

[1.0.0-b9]

  • add TeaClassFilter printAllowedClasses() and printExcludedClasses()
  • add TeaReflectionSupplier.printReflectionClasses()
  • Change exclude class comparison to regex
  • Downgrade teavm dev 0.10.X version to 0.9.2 release version
  • Remove tool/generator from maven/snapshot.

[1.0.0-b8]

  • Fix MMB code
  • Fix catch key
  • Support IntBuffer in GL20
  • Update teavm to 0.10.0-dev-1
  • Update libgdx to 1.12.1
  • Remove obfuscate from build config. Use TeaVMTool.
  • Add useDefaultHtmlIndex and logoPath config option.

[1.0.0-b7]

  • Remove jParser
  • Remove/Move Bullet module to a standalone repository
  • Remove/Move Box2d module to a standalone repository
  • Remove hardcoded box2d, bullet and imgui load method.
  • Update teavm to version 0.9.0-dev-12
  • Update GL20 from GWT gdx 1.12.0
  • Update Sound from GWT gdx 1.12.0
  • Add GL30 from GWT gdx 1.12.0
  • Add resources automatically when module contains META-INF/gdx-teavm.properties
  • Fix freetype shadow error
  • Improve rendering performance
  • Add mouse locking

[1.0.0-b6]

  • Update libgdx to version 1.12.0
  • Update jParser to version b3
  • Update teavm to version 0.9.0-dev-7

[1.0.0-b5]

  • Option in App config to show download logs. Default is set to false.
  • Implement setApplicationLogger method.
  • Rename bullet desktop lib from platform to desktop.
  • Add file drag & drop using TeaWindowListener in App config.
  • Add WIP Gdx2DPixmap. Can toggle in App config.
  • Update teavm to 0.9.0-dev-4
  • Add userAgent system property
  • Add Storage prefix #94

[1.0.0-b4]

  • Fix an issue with TeaClassloader that was giving annotation error when building artemis games
  • Bugfix: Asset Loading should not re-Download 403 Errors
  • Bugfix for density calculation.
  • Bugfix: blank line on top of HTML body on mobile.
  • Bugfix: Asset Loading & Error "ERR_HTTP2_SERVER_REFUSED_STREAM

[1.0.0-b3]

  • Add gdx-bullet c++ module so desktop and web use the same c++ code/version
  • Update teaVM to 0.8.0-dev-1 and project Java version to 11
  • Add missing buffer in glBufferData
  • Add web gl debug
  • Bugfix for File Listing: file listing now also includes binary, image and audio files
  • Build Configuration: Asset Filter & Title for HTML File can now be Configured
  • Load imgui javascript file if exist (Temp)
  • Add Bullet missing methods and improvements
  • Remove backend-web
  • Deprecate some settings from TeaBuildConfiguration (obfuscate flag)
  • Add webapp loading
  • Add TeaNet HTTP Requests & Opening Links
  • Fixing the base URL for asset loading. Having a '?' with parameters won't work.
  • Option to not show the libGDX logo during loading

[1.0.0-b2]

  • Fix sound/music assets path
  • Add TeaBuildConfiguration.classesToSkip option
  • Remove MathUtilsEmu

[1.0.0-b1]

  • First beta release