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Network weights can be stored as f16 floats, halving the size of the network, which is often very desirable.
It would be nice if wonnx could support loading networks that do that. WebGPU has native support for f16 "half-precision" floats, so all GPU buffers could store them natively. Rust does not, however, so all network inputs and outputs would have to be converted.
The text was updated successfully, but these errors were encountered:
Network weights can be stored as f16 floats, halving the size of the network, which is often very desirable.
It would be nice if wonnx could support loading networks that do that. WebGPU has native support for f16 "half-precision" floats, so all GPU buffers could store them natively. Rust does not, however, so all network inputs and outputs would have to be converted.
Network weights can be stored as
f16
floats, halving the size of the network, which is often very desirable.It would be nice if wonnx could support loading networks that do that. WebGPU has native support for
f16
"half-precision" floats, so all GPU buffers could store them natively. Rust does not, however, so all network inputs and outputs would have to be converted.The text was updated successfully, but these errors were encountered: