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Character.java
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import java.util.ArrayList;
public abstract class Character {
public String name;
public Floor appearance; // Outside of battle
public String[][] image; // For battle
protected int hp, speed, money, damage, luck;
public int[] normalstats = new int[4];
protected int[] location = { 1, 1 }; //initial start point
public Floor tileUnder = new Floor();
public boolean inBattle = false;
public Monster enemy = null;
public boolean isShopping = false;
public boolean settingsMode = false;
public ArrayList<Armor> armors = new ArrayList<Armor>();
public ArrayList<Weapon> sticks = new ArrayList<Weapon>();
public ArrayList<Adrenaline> adren = new ArrayList<Adrenaline>();
public ArrayList<HpPotion> healthdrinks = new ArrayList<HpPotion>();
public ArrayList<Equipment> equipped = new ArrayList<Equipment>();
public String[] attackNames= new String[4];
public Character() {
appearance = new Floor( "*" );
name = "Bob";
}
public Character(String name) {
this();
this.name = name;
}
public String toString() {
return "*";
}
public int getRLocation() {
return location[0];
}
public int getCLocation() {
return location[1];
}
public int setRLocation(int newVal) {
int old = location[0];
location[0] = newVal;
return old;
}
public int setCLocation(int newVal) {
int old = location[1];
location[1] = newVal;
return old;
}
// Accessors
public int getHp() {
return hp;
}
public int getSpeed() {
return speed;
}
public int getMoney() {
return money;
}
public int getDamage() {
return damage;
}
public int getLuck() {
return luck;
}
// mutators
public int setHp(int hp) {
int old = this.hp;
this.hp = hp;
return old;
}
public int setSpeed(int speed) {
int old = this.speed;
this.speed = speed;
return old;
}
public int setMoney(int money) {
int old = this.money;
this.money = money;
return old;
}
public int setDamage(int damage) {
int old = this.damage;
this.damage = damage;
return old;
}
public int setLuck(int luck) {
int old = this.luck;
this.luck = luck;
return old;
}
public void resetStats() {
hp = normalstats[0];
speed = normalstats[1];
damage = normalstats[2];
luck = normalstats[3];
}
public void pickup( Item i ) {
if ( i instanceof Weapon ) {
sticks.add( (Weapon) i );
}
else if ( i instanceof Armor ) {
armors.add( (Armor) i );
}
else if ( i instanceof Adrenaline ) {
adren.add( (Adrenaline) i );
}
else if ( i instanceof HpPotion ) {
healthdrinks.add( (HpPotion) i );
}
else {
money += i.price;
}
}
public void equip( Equipment e ) {
if ( e instanceof Weapon) {
for (int i = 0; i < equipped.size(); i ++) { //to remove existing item
if (equipped.get(i) instanceof Weapon) {
sticks.add((Weapon)equipped.get(i));
equipped.remove(i);
}
}
getBuffI((Weapon)e);
equipped.add(e);
sticks.remove(e);
}
else if (e instanceof Armor) {
for (int i = 0; i < equipped.size(); i ++) { //to remove existing item
if (equipped.get(i) instanceof Armor) {
armors.add((Armor)equipped.get(i));
equipped.remove(i);
}
}
setCharStatI((Armor)e);
equipped.add(e);
armors.remove(e);
}
System.out.println ( "Sucessfully equipped " + e.name + ".");
Engine.pressEnter();
}
public void unequip( Equipment e ) {
boolean unequipped = false;
if ( e instanceof Weapon) {
for (int i = 0; i < equipped.size(); i ++) { //to remove existing item
if (equipped.get(i).equals(e)) {
equipped.remove(i);
sticks.add((Weapon)e);
getBuffII((Weapon)e);
unequipped = true;
}
}
}
else if (e instanceof Armor) {
for (int i = 0; i < equipped.size(); i ++) { //to remove existing item
if (equipped.get(i).equals(e)) {
equipped.remove(i);
armors.add((Armor)e);
setCharStatII((Armor)e);
unequipped = true;
}
}
}
if (unequipped) {
System.out.println ( "Sucessfully unequiped " + e.name + ".");
Engine.pressEnter();
}
else {
System.out.println ( name + " is not wearing a " + e.name + ".");
Engine.pressEnter();
}
}
public void setCharStatI( Armor a ) { //for equipping
normalstats[0] = ((int)(normalstats[0] * a.equip()));
normalstats[1] = ((int)(normalstats[1] - a.debuff));
setHp( (int) (hp * a.equip()) );
setSpeed((int)( speed - a.debuff) );
}
public void setCharStatII( Armor a ) { //for removing
normalstats[0] = ((int)(normalstats[0] / a.equip()));
normalstats[1] =((int)( normalstats[1] + a.debuff));
setHp( (int)( hp / a.equip()));
setSpeed((int) (speed + a.debuff) );
}
public int drink( Consumable i ) {
if ( i instanceof HpPotion ) {
if( (hp + i.boost) < normalstats[0] ) {
setHp( hp + i.boost );
}
else {
setHp( normalstats[0] );
}
i.used = true;
healthdrinks.remove( (HpPotion) i );
return hp;
}
else if ( i instanceof Adrenaline ) {
if (( speed + i.boost ) < (30 + normalstats[1]) ) {
setSpeed( speed + i.boost );
}
else {
setSpeed( (30 + normalstats[1]) );
}
i.used = true;
adren.remove( (Adrenaline) i );
return speed;
}
return 0; //??
}
public int getBuffI( Weapon i ) { //for equiping
normalstats[2] = ((int)(normalstats[2] + i.equip()));
return setDamage( (int) (damage + i.equip()) );
}
public int getBuffII( Weapon i ) { //for dequiping
normalstats[2] = ((int)(normalstats[2] - i.equip()));
return setDamage( (int) (damage - i.equip()) );
}
public void displaystats() {
System.out.print( "Health : " + hp + "\n" );
System.out.print( "Speed : " + speed + "\n" );
System.out.print( "Damage : " + damage + "\n" );
System.out.print( "Luck : " + luck + "\n" );
}
public boolean isMiss() {
return (Math.random() < speed/100.0 );
}
public abstract String attack1( Monster mon, BattleMap map );
public abstract String attack2( Monster mon, BattleMap map );
public abstract String attack3( Monster mon, BattleMap map );
public abstract String attack4( Monster mon, BattleMap map );
protected static String[][] convertString( String[] array ) { // to make image
String[][] retStr = new String[array.length][array[0].length()];
for (int c = 0; c < retStr.length; c ++) {
for (int i = 0; i < retStr[c].length; i++) {
retStr[c][i] = array[c].substring(i,i+1);
}
}
return retStr;
}
public void printAttacks(){
for (int i = 0; i < attackNames.length; i++) {//safer measure is i < 4
System.out.println((i+1) + ":" + attackNames[i] + "\t");
}
System.out.println( (attackNames.length + 1) + ":Escape" );
System.out.println( "Drink:Drink" );
System.out.println();
}
public void purchase(Item o) {
if (money > o.price) {
money -= o.price;
if (o instanceof Light) {
armors.add((Light) o); // Light is a subclass of Armor
System.out.println("Successfully bought " + o.name + " for " + o.price+".");
}
else if (o instanceof Medium) {
armors.add((Medium) o);
System.out.println("Successfully bought " + o.name + " for " + o.price+".");
}
else if (o instanceof Heavy) {
armors.add((Heavy) o);
System.out.println("Successfully bought " + o.name + " for " + o.price+".");
}
else if (o instanceof Twig) {
sticks.add((Twig) o);
System.out.println("Successfully bought " + o.name + " for " + o.price+".");
}
else if (o instanceof Sword) {
sticks.add((Sword) o);
System.out.println("Successfully bought " + o.name + " for " + o.price+".");
}
else if (o instanceof HpPotion) {
healthdrinks.add((HpPotion) o);
System.out.println("Successfully bought " + o.name + " for " + o.price+".");
}
else if (o instanceof Adrenaline) {
adren.add((Adrenaline) o);
System.out.println("Successfully bought " + o.name + " for " + o.price+".");
}
}
else {
System.out.println(name + " does not have enough money.");
}
Engine.pressEnter();
}
public void sell(Item o) {
boolean sold = false;
int sellingPrice = ((int)(o.price*0.8));
if (o instanceof Light) {
for(int i = 0;i < armors.size(); i++) {
if (armors.get(i) instanceof Light) {
armors.remove(i);
sold = true;
break;
}
}
if(sold) {
money += sellingPrice;
System.out.println("Successfully sold " + o.name + " for "+sellingPrice+".");
}
}
else if (o instanceof Medium) {
for(int i = 0;i < armors.size(); i++) {
if (armors.get(i) instanceof Medium) {
armors.remove(i);
sold = true;
break;
}
}
if(sold) {
money += sellingPrice;
System.out.println("Successfully sold " + o.name + " for "+sellingPrice+".");
}
}
else if (o instanceof Heavy) {
for(int i = 0;i < armors.size(); i++) {
if (armors.get(i) instanceof Heavy) {
armors.remove(i);
sold = true;
break;
}
}
if(sold) {
money += sellingPrice;
System.out.println("Successfully sold " + o.name + " for "+sellingPrice+".");
}
}
else if (o instanceof Twig) {
for(int i = 0;i < sticks.size(); i++) {
if (sticks.get(i) instanceof Twig) {
sticks.remove(i);
sold = true;
break;
}
}
if(sold) {
money += sellingPrice;
System.out.println("Successfully sold " + o.name + " for "+sellingPrice+".");
}
}
else if (o instanceof Sword) {
for(int i = 0;i < sticks.size(); i++) {
if (sticks.get(i) instanceof Sword) {
sticks.remove(i);
sold = true;
break;
}
}
if(sold) {
money += sellingPrice;
System.out.println("Successfully sold " + o.name + " for "+sellingPrice+".");
}
}
else if (o instanceof HpPotion) {
for(int i = 0;i < healthdrinks.size(); i++) {
if (healthdrinks.get(i) instanceof HpPotion) {
healthdrinks.remove(i);
sold = true;
break;
}
}
if(sold) {
money += sellingPrice;
System.out.println("Successfully sold " + o.name + " for "+sellingPrice+".");
}
}
else if (o instanceof Adrenaline) {
for(int i = 0;i < adren.size(); i++) {
if (adren.get(i) instanceof Adrenaline) {
adren.remove(i);
sold = true;
break;
}
}
if(sold) {
money += sellingPrice;
System.out.println("Successfully sold " + o.name + " for "+sellingPrice+".");
}
}
if (!sold ) {
System.out.println(name + " does not have the item :(.");
}
Engine.pressEnter();
}
}