Sudoku game to help Ukraine win the war against Russia.
- share puzzle/challenge with friends:
- challenge mode - see target score and countdown timer based on shared data
- add mistakes purchasing through in-app purchases
- donate to ZSU, add BE logic for this
- add donation branding and description on main screen
- add gamification and percentage of completeness
- add game pausing? timer should not run when app is in background
- disable screenshots?
- add unique check for generated field, sometimes puzzle can have multiple solutions
- best stats is confusing and not clear, especially time:
- add best time/score for each difficulty, when user selects difficulty show separate screen
- score row completing row/col/group
- improve logic code coverage
- add donation CTA on main screen and ukraine support
- add animations
- add number flying to its stop?
- add more fun to winner page(ZSU, Ukraine, donation CTA)
- add more fun to looser page(ZSU, Ukraine, donation CTA)
- animation when finishing full row/col/group(score multiplies)
- add successful run count and longest run count history on main screen?
- add game logic:
- timer
- score and its calculation based on errors, timer, row/col/group finish
- optimize rendering(why does it lag? =)
- fix mobile version padding and field size
- add pages titles
- fix font issue
- setup backend, app should still support full offline mode support
- add user creation and logic
- store user solved puzzle, add time, score, rank for same puzzle
- create leaderboards
- create release notes and migrate to semantic-release
- setup maestro e2e tests on CI pull request
- android build for main branch should be published to play console
- ios/android builds should be published as artifacts so team members can test them
- setup conventional commits, automatic version management and changelog generation(ios, android also)
- setup pull-request pipeline for linting, tests, etc
- ios build for main branch should be published to testflight
- Create separate flows for described items
- Pass selectors from
typescript selector files
- Cannot select value if not empty cell selected
- Deselect cell if value is completed
- Leave cell selection if value is not completed
- Animations:
- Select cell animation
- Complete row animation
- Complete col animation
- Complete group animation
- Complete value animation
- Win animation
- Win scenario:
- Win score and time
- Loose scenario:
- Win score and time
- Pause scenario:
- Return to game after pause
- No pause on other screens(win, loose, home)
- Reset app after pause
- Score calculation
- Best game on home page
- add sentry for error reporting
- migrate to monorepo
- add e2e tests(maestro or wdio?)
- add turbo
- fix metro require cycles (store related as usual) =)
- add unit tests for game logic, add code coverage(codecov?)
- add ts-prune
- add jscpd
- add commit-lint
- add husky
- fix ts error on app.json import
- refactor folder structure to modules(game, app-root, history)
- setup eas
- setup iphone deployment
- add github actions