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View capture and markup mode #11

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zachflanders opened this issue May 22, 2014 · 1 comment
Open

View capture and markup mode #11

zachflanders opened this issue May 22, 2014 · 1 comment
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@zachflanders
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One thought I had for an additional feature would be a capture button, where a user (e.g. a client) could press a button to screenshot a view and then go into a markup mode where they could draw on the image using a red pen or something. They could then share it back to the team.

I think one of the great advantages of this web based tool is that it makes it very easy to share models through a web link. This feature would make it easy for the person viewing the model to send back ideas and markups.

@theo-armour
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@zachflanders / Zach

Excellent observations. And the Three.js WegGL Rendere has the preserveDrawingBuffer: which enables very good screen capture - which I've used more than once/

http://mrdoob.github.io/three.js/docs/#Reference/Renderers/WebGLRenderer

The issue is that the screen capture is 2D and the design is 3D.

I would delighted to hear you think out load about crazy ideas how to do redlining in 3D.

share models through a web link

The R2 viewer I just uploaded starts to have the capability to open and read files via links. Coming up will be permalinks which will allow you to have target position, viewer position, light positions and more appended to any link.

Again, any crazy, off the wall thoughts about what should be available in permalinks would be fun to hear about.

Theo

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