Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add a scale to the camera move speed based on the scenario size #50

Open
bpe2 opened this issue May 23, 2023 · 1 comment
Open

Add a scale to the camera move speed based on the scenario size #50

bpe2 opened this issue May 23, 2023 · 1 comment
Labels
render This issue affects the scene renderer

Comments

@bpe2
Copy link
Collaborator

bpe2 commented May 23, 2023

Currently, the camera movement speed maxes out at ~0.1 units per frame. This is fine for most scenarios, but at larger sizes (100+ km) this can be a bit limiting.

Introduce some sort of scaling mechanism that adjusts the base speed when loading very large (or potentially very small) scenarios.

See: #47

@bpe2 bpe2 added the render This issue affects the scene renderer label May 23, 2023
@igs3000
Copy link

igs3000 commented Jun 19, 2023

Dear Evan Black,

Even there may be some necessity to create a much larger scenario. For example, if we need to simulate a "Spacecraft to Moon or Mars Mission", there is a possibility to simulate some communication between ground stations on Earth, satellites on Earth's Orbits, and the Spacecraft. In such a scenario, we may need to visualize even a much larger network scenario.

So, there should be a scalable method to make the scenario fit inside the NetSimulizer GUI and there should be much userfriendly manipulation on that large 3D scenario using the mouse and keyboard.

So, kindly consider such possibility also.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
render This issue affects the scene renderer
Projects
None yet
Development

No branches or pull requests

2 participants