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licensee-for-android

Build Status Latest Version Maven Central

Turn raw cashapp/licensee report into assets/Kotlin code that can be easily consumed from an Android app

Features

  • Access licenses report directly by a generated Kotlin code (accessible via static io.github.usefulness.licensee.LicenseeForAndroid object)
  • Read licensee report copied to projects assets directory in runtime (via assetManager.open("licensee_artifacts.json"))

example example

Installation

Available on:

Apply the plugin

plugins {
    id("app.cash.licensee") version "x.y.z"
    id("io.github.usefulness.licensee-for-android") version "{{version}}"
}

Configuration

Options can be configured in the licenseeForAndroid extension:

licenseeForAndroid {
    enableKotlinCodeGeneration = false
    generatedPackageName = "io.github.usefulness.licensee"
    enableResourceGeneration = false
    resourceFileName = "licensee_artifacts.json"
    singularVariantName = null
    automaticCoreDependencyManagement = true
}
  • enableKotlinCodeGeneration - Enables generating a static list of open source assets.
  • generatedPackageName - Generate kotlin code under given package
  • enableResourceGeneration - Enables copying licensee report to asset(Android)/resource(JVM) directory, making it available under 'resourceFileName' name.
  • resourceFileName - The name of the asset/resource file the licensee report gets copied to.
  • singularVariantName - The name of the build variant which all build variants will use, to show always the same licenses. (i.e. "paidRelease")
  • automaticCoreDependencyManagement - Automatically add licensee-for-android-core core artifact as an implementation dependency for the generated code. The idea is to later use the same core artifact within a consumer project, and wire generated implementation via DI mechanism

Common recipes

Generate licensee information from any module

plugins {
    id("com.android.application") // or `com.android.library`
    id("app.cash.licensee")
    id("io.github.usefulness.licensee-for-android")
}

licensee {
    allow("Apache-2.0")
}

licenseeForAndroid {
    enableKotlinCodeGeneration = true
    enableResourceGeneration = true
}

Generate Kotlin code in Kotlin-only module using licensee output from a different module

DI based approach

app/build.gradle:

plugins {
    id("com.android.application") 
    id("app.cash.licensee")
    id("io.github.usefulness.licensee-for-android")
}

licenseeForAndroid {
    enableKotlinCodeGeneration = true
}

+ provide LicenseeForAndroid object as Licensee interface using your DI framework

consumer/build.gradle:

plugins {
    id("org.jetbrains.kotlin.jvm") // or any other module type
}

dependencies {
    implementation("io.github.usefulness:licensee-for-android-core:${{ version }")
}

+ inject Licensee interface

Gradle based approach
plugins {
    id("org.jetbrains.kotlin.jvm") // or any other module type
    id("io.github.usefulness.licensee-for-android") apply(false) // do not generate licensee information for _this_ module
}

// Register custom, source-generating task, use `:app`'s `productionRelease` variant
def licenseeTarget = layout.buildDirectory.map { it.dir("generated/licensee") }
tasks.register("generateLicenseeKotlinCode", CodeGenerationTask) {
    it.inputFile.set(
            project(":app").tasks.named("licenseeAndroidProductionRelease")
                    .flatMap { it.outputDir.file("artifacts.json") }
    )
    it.outputDirectory.set(licenseeTarget)
    it.packageName.set("io.github.usefulness.licensee")
}

// Make sources discoverable in IDE (https://youtrack.jetbrains.com/issue/KT-45161)
sourceSets.named("main") {
    kotlin {
        srcDir(licenseeTarget)
    }
}

// Make them run on every compilation
tasks.named("compileKotlin") {
    dependsOn("generateLicenseeKotlinCode")
}

Credits

Huge thanks to premex-ab/gross which this plugin forked from.