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Learn Objective-C in 24 Days

Yep, that title says 24 DAYS, not hours. You can’t learn a programming language in 24 hours. Publishers say you can, but that’s just for marketing purposes. To really learn a language -- to the point where you don’t have to look back through a book every other line -- takes time. It takes time to do the exercises. It takes time to formulate questions, and answer them for yourself (although I’ll be glad to answer any to the best of my ability). It takes time to let the language sink in.

I’m starting a series that will attempt to teach the Objective-C language. As Stephen Kochan did in his book, I will attempt to teach plain C and Obj-C as one language. I don’t know how long it’ll take to complete -- we’ll see. I want to do a solid job of teaching the language though. This post will be updated as an index of all the lessons. I hope to have the first one out by the end of the week.

My goal is to teach the series at a comfortable pace for most people. I want it to be a fun and engaging experience, and an easy place for beginners to begin their coding journey. As always, comments and criticisms are appreciated.

Download a copy of Xcode, and get ready to learn!

Goals for the course

  1. As I mentioned before, I will attempt to teach C and Objective-C as one language. Obj-C is a strict superset of plain C, which means that any valid C is also valid Obj-C. The reason for this decision is that C is a procedural language, where you worry about how you do a task, whereas Obj-C is an object-orientated language, where you worry about what you use to do a task. It’s a radical shift in mindset. As a result, although Obj-C builds smoothly off of plain C, not all C styles and procedures work with Obj-C.

  2. I want to engage, not just present the facts. As a result, I will supply plenty of screenshots, and include exercises at the end of each lesson. I will also post the source code to each lesson on this blog.

  3. I want to create a solid understanding that frees you from having to go back to a reference every other line of code. That gets annoying, and you won’t get much respect in programming circles. :P

  4. I want to make it an easy and fluid learning environment. People learn better when they are subject to less stress. In fact, I’m not going to stress you at all—you’ll be your own motivator. You want to build the next great iPhone app -- so put in the effort! In this course, I hope to build up a small code library, and have each lesson build up off the previous.

Directory of Lessons

  1. A Brief History of Objective-C

  2. Language Concepts

  3. Back to Basics: How Programming Languages Work

  4. Lesson 1: Hello, World!

  5. Lesson 2: Basic Variables

  6. Lesson 3: Object-Oriented Programming

  7. Lesson 4: if() statements and Booleans

  8. Extending “Hello, World!”

  9. Reserved Keywords

  10. Escape Sequences and Format Specifiers

  11. Integer Operations

  12. Floating-Point Operations

  13. ASCII, Booleans and Characters

  14. Conditional Operator

  15. What Goes Inside the if() Statement

  16. The switch Statement

  17. Lesson 5: Loops

  18. Incrementation

  19. Loop Aids

  20. Creating a New iPhone Project

  21. Objects (Part 1): Splitting Classes Into Multiple Files

  22. Objects (Part 2): Properties

  23. Objects (Part 3): Extending the Fraction Class

  24. Objects (Part 4): Inheritance -- iVars & Methods

  25. Objects (Part 5): Inheritance -- Extending & Overriding

  26. Objects (Part 6): Inheritance -- Some Loose Ends

  27. Objects (Part 7): Introspection

  28. Objects (Part 8): Dynamic Typing

  29. Data Encapsulation

  30. Methods (In Detail)

  31. Pointers

  32. The Preprocessor

  33. Conditional Compilation

  34. Variable Scope

  35. Enumerated Types and typedefs

  36. Categories

  37. Protocols

  38. Memory Management

  39. Object Initialization

  40. Complex Initializers

  41. Exception Handling

  42. Key-Value Coding

  43. Advanced KVC

  44. Structs and Unions

  45. Structs and Objects

  46. Foreach Loop

  47. Mutable vs. Immutable Strings

  48. Floating in Uncertainty

  49. A Handy Debugging Tool

  50. Design Patterns: Model-View-Controller

  51. Cocoa Naming Conventions

  52. Design Patterns: Key-Value Observing

  53. Advanced Tables

  54. Rotation

  55. A Quartz Primer

  56. Adding Frameworks to an Xcode Project

  57. Building an App (Part 1): Basic UI Elements

  58. Building an App (Part 2): More UI Elements

  59. Building an App (Part 3): Flipping and Tab Bars

  60. Building an App (Part 4): Automatic Reference Counting

  61. Building an App (Part 5): Table Views and Nav Controllers

  62. Building an App (Part 6): Navigation Controllers and Stacks

  63. Building an App (Part 7): Quartz Demo 1

  64. Building an App (Part 8): Quartz Demo 2

  65. Building an App (Part 9): Quartz Demo 3

  66. Building an App (Part 10): Basic Data Persistence

  67. Building an App (Part 11): Core Data

  68. Building an App (Part 12): Working With Web Data