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MemoryController.h
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MemoryController.h
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/*********************************************************************************
* Copyright (c) 2010-2011, Elliott Cooper-Balis
* Paul Rosenfeld
* Bruce Jacob
* University of Maryland
* dramninjas [at] gmail [dot] com
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*********************************************************************************/
#ifndef MEMORYCONTROLLER_H
#define MEMORYCONTROLLER_H
//MemoryController.h
//
//Header file for memory controller object
//
#include "SimulatorObject.h"
#include "Transaction.h"
#include "SystemConfiguration.h"
#include "CommandQueue.h"
#include "BusPacket.h"
#include "BankState.h"
#include "Rank.h"
#include "CSVWriter.h"
#include <map>
using namespace std;
namespace DRAMSim
{
class MemorySystem;
class MemoryController : public SimulatorObject
{
public:
//functions
MemoryController(MemorySystem* ms, CSVWriter &csvOut_, ostream &dramsim_log_);
virtual ~MemoryController();
bool addTransaction(Transaction *trans);
bool WillAcceptTransaction();
void returnReadData(const Transaction *trans);
void receiveFromBus(BusPacket *bpacket);
void attachRanks(vector<Rank *> *ranks);
void update();
void printStats(bool finalStats = false);
void resetStats();
//fields
vector<Transaction *> transactionQueue;
private:
ostream &dramsim_log;
vector< vector <BankState> > bankStates;
//functions
void insertHistogram(unsigned latencyValue, unsigned rank, unsigned bank);
//fields
MemorySystem *parentMemorySystem;
CommandQueue commandQueue;
BusPacket *poppedBusPacket;
vector<unsigned>refreshCountdown;
vector<BusPacket *> writeDataToSend;
vector<unsigned> writeDataCountdown;
vector<Transaction *> returnTransaction;
vector<Transaction *> pendingReadTransactions;
map<unsigned,unsigned> latencies; // latencyValue -> latencyCount
vector<bool> powerDown;
vector<Rank *> *ranks;
//output file
CSVWriter &csvOut;
// these packets are counting down waiting to be transmitted on the "bus"
BusPacket *outgoingCmdPacket;
unsigned cmdCyclesLeft;
BusPacket *outgoingDataPacket;
unsigned dataCyclesLeft;
uint64_t totalTransactions;
vector<uint64_t> grandTotalBankAccesses;
vector<uint64_t> totalReadsPerBank;
vector<uint64_t> totalWritesPerBank;
vector<uint64_t> totalReadsPerRank;
vector<uint64_t> totalWritesPerRank;
vector< uint64_t > totalEpochLatency;
unsigned channelBitWidth;
unsigned rankBitWidth;
unsigned bankBitWidth;
unsigned rowBitWidth;
unsigned colBitWidth;
unsigned byteOffsetWidth;
unsigned refreshRank;
public:
// energy values are per rank -- SST uses these directly, so make these public
vector< uint64_t > backgroundEnergy;
vector< uint64_t > burstEnergy;
vector< uint64_t > actpreEnergy;
vector< uint64_t > refreshEnergy;
};
}
#endif