-
Notifications
You must be signed in to change notification settings - Fork 60
/
h3_vertex.c
373 lines (330 loc) · 13.3 KB
/
h3_vertex.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
/*
* Copyright 2020-2021 Uber Technologies, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/** @file vertex.h
* @brief Functions for working with cell vertexes.
*/
#include "h3_vertex.h"
#include <assert.h>
#include <stdbool.h>
#include "h3_algos.h"
#include "h3_baseCells.h"
#include "h3_faceijk.h"
#include "h3_h3Assert.h"
#include "h3_h3Index.h"
#include "h3_latLng.h"
#define DIRECTION_INDEX_OFFSET 2
/** @brief Table of direction-to-face mapping for each pentagon
*
* Note that faces are in directional order, starting at J_AXES_DIGIT.
* This table is generated by the generatePentagonDirectionFaces script.
*/
static const PentagonDirectionFaces pentagonDirectionFaces[NUM_PENTAGONS] = {
{4, {4, 0, 2, 1, 3}}, {14, {6, 11, 2, 7, 1}},
{24, {5, 10, 1, 6, 0}}, {38, {7, 12, 3, 8, 2}},
{49, {9, 14, 0, 5, 4}}, {58, {8, 13, 4, 9, 3}},
{63, {11, 6, 15, 10, 16}}, {72, {12, 7, 16, 11, 17}},
{83, {10, 5, 19, 14, 15}}, {97, {13, 8, 17, 12, 18}},
{107, {14, 9, 18, 13, 19}}, {117, {15, 19, 17, 18, 16}},
};
/**
* Get the number of CCW rotations of the cell's vertex numbers
* compared to the directional layout of its neighbors.
* @param out Number of CCW rotations for the cell
*/
static H3Error vertexRotations(H3Index cell, int *out) {
// Get the face and other info for the origin
FaceIJK fijk;
H3Error err = _h3ToFaceIjk(cell, &fijk);
if (err) {
return err;
}
int baseCell = H3_EXPORT(getBaseCellNumber)(cell);
int cellLeadingDigit = _h3LeadingNonZeroDigit(cell);
// get the base cell face
FaceIJK baseFijk;
_baseCellToFaceIjk(baseCell, &baseFijk);
int ccwRot60 = _baseCellToCCWrot60(baseCell, fijk.face);
if (_isBaseCellPentagon(baseCell)) {
// Find the appropriate direction-to-face mapping
PentagonDirectionFaces dirFaces;
// We never hit the end condition
int p = 0;
for (; p < NUM_PENTAGONS; p++) {
if (pentagonDirectionFaces[p].baseCell == baseCell) {
dirFaces = pentagonDirectionFaces[p];
break;
}
}
if (p == NUM_PENTAGONS) {
return E_FAILED;
}
// additional CCW rotation for polar neighbors or IK neighbors
if (fijk.face != baseFijk.face &&
(_isBaseCellPolarPentagon(baseCell) ||
fijk.face ==
dirFaces.faces[IK_AXES_DIGIT - DIRECTION_INDEX_OFFSET])) {
ccwRot60 = (ccwRot60 + 1) % 6;
}
// Check whether the cell crosses a deleted pentagon subsequence
if (cellLeadingDigit == JK_AXES_DIGIT &&
fijk.face ==
dirFaces.faces[IK_AXES_DIGIT - DIRECTION_INDEX_OFFSET]) {
// Crosses from JK to IK: Rotate CW
ccwRot60 = (ccwRot60 + 5) % 6;
} else if (cellLeadingDigit == IK_AXES_DIGIT &&
fijk.face ==
dirFaces.faces[JK_AXES_DIGIT - DIRECTION_INDEX_OFFSET]) {
// Crosses from IK to JK: Rotate CCW
ccwRot60 = (ccwRot60 + 1) % 6;
}
}
*out = ccwRot60;
return E_SUCCESS;
}
/** @brief Hexagon direction to vertex number relationships (same face).
* Note that we don't use direction 0 (center).
*/
static const int directionToVertexNumHex[NUM_DIGITS] = {
INVALID_DIGIT, 3, 1, 2, 5, 4, 0};
/** @brief Pentagon direction to vertex number relationships (same face).
* Note that we don't use directions 0 (center) or 1 (deleted K axis).
*/
static const int directionToVertexNumPent[NUM_DIGITS] = {
INVALID_DIGIT, INVALID_DIGIT, 1, 2, 4, 3, 0};
/**
* Get the first vertex number for a given direction. The neighbor in this
* direction is located between this vertex number and the next number in
* sequence.
* @returns The number for the first topological vertex, or INVALID_VERTEX_NUM
* if the direction is not valid for this cell
*/
int vertexNumForDirection(const H3Index origin, const Direction direction) {
int isPent = H3_EXPORT(isPentagon)(origin);
// Check for invalid directions
if (direction == CENTER_DIGIT || direction >= INVALID_DIGIT ||
(isPent && direction == K_AXES_DIGIT))
return INVALID_VERTEX_NUM;
// Determine the vertex rotations for this cell
int rotations;
H3Error err = vertexRotations(origin, &rotations);
if (err) {
return INVALID_VERTEX_NUM;
}
// Find the appropriate vertex, rotating CCW if necessary
if (isPent) {
return (directionToVertexNumPent[direction] + NUM_PENT_VERTS -
rotations) %
NUM_PENT_VERTS;
} else {
return (directionToVertexNumHex[direction] + NUM_HEX_VERTS -
rotations) %
NUM_HEX_VERTS;
}
}
/** @brief Vertex number to hexagon direction relationships (same face).
*/
static const Direction vertexNumToDirectionHex[NUM_HEX_VERTS] = {
IJ_AXES_DIGIT, J_AXES_DIGIT, JK_AXES_DIGIT,
K_AXES_DIGIT, IK_AXES_DIGIT, I_AXES_DIGIT};
/** @brief Vertex number to pentagon direction relationships (same face).
*/
static const Direction vertexNumToDirectionPent[NUM_PENT_VERTS] = {
IJ_AXES_DIGIT, J_AXES_DIGIT, JK_AXES_DIGIT, IK_AXES_DIGIT, I_AXES_DIGIT};
/**
* Get the direction for a given vertex number. This returns the direction for
* the neighbor between the given vertex number and the next number in sequence.
* @returns The direction for this vertex, or INVALID_DIGIT if the vertex
* number is invalid.
*/
Direction directionForVertexNum(const H3Index origin, const int vertexNum) {
int isPent = H3_EXPORT(isPentagon)(origin);
// Check for invalid vertexes
if (vertexNum < 0 ||
vertexNum > (isPent ? NUM_PENT_VERTS : NUM_HEX_VERTS) - 1)
return INVALID_DIGIT;
// Determine the vertex rotations for this cell
int rotations;
H3Error err = vertexRotations(origin, &rotations);
if (err) {
return INVALID_DIGIT;
}
// Find the appropriate direction, rotating CW if necessary
return isPent ? vertexNumToDirectionPent[(vertexNum + rotations) %
NUM_PENT_VERTS]
: vertexNumToDirectionHex[(vertexNum + rotations) %
NUM_HEX_VERTS];
}
/** @brief Directions in CCW order */
static const Direction DIRECTIONS[NUM_HEX_VERTS] = {
J_AXES_DIGIT, JK_AXES_DIGIT, K_AXES_DIGIT,
IK_AXES_DIGIT, I_AXES_DIGIT, IJ_AXES_DIGIT};
/** @brief Reverse direction from neighbor in each direction,
* given as an index into DIRECTIONS to facilitate rotation
*/
static const int revNeighborDirectionsHex[NUM_DIGITS] = {
INVALID_DIGIT, 5, 3, 4, 1, 0, 2};
/**
* Get a single vertex for a given cell, as an H3 index, or
* H3_NULL if the vertex is invalid
* @param cell Cell to get the vertex for
* @param vertexNum Number (index) of the vertex to calculate
*/
H3Error H3_EXPORT(cellToVertex)(H3Index cell, int vertexNum, H3Index *out) {
int cellIsPentagon = H3_EXPORT(isPentagon)(cell);
int cellNumVerts = cellIsPentagon ? NUM_PENT_VERTS : NUM_HEX_VERTS;
int res = H3_GET_RESOLUTION(cell);
// Check for invalid vertexes
if (vertexNum < 0 || vertexNum > cellNumVerts - 1) return E_DOMAIN;
// Default the owner and vertex number to the input cell
H3Index owner = cell;
int ownerVertexNum = vertexNum;
// Determine the owner, looking at the three cells that share the vertex.
// By convention, the owner is the cell with the lowest numerical index.
// If the cell is the center child of its parent, it will always have
// the lowest index of any neighbor, so we can skip determining the owner
if (res == 0 || H3_GET_INDEX_DIGIT(cell, res) != CENTER_DIGIT) {
// Get the left neighbor of the vertex, with its rotations
Direction left = directionForVertexNum(cell, vertexNum);
if (left == INVALID_DIGIT) return E_FAILED;
int lRotations = 0;
H3Index leftNeighbor;
H3Error leftNeighborError =
h3NeighborRotations(cell, left, &lRotations, &leftNeighbor);
if (leftNeighborError) return leftNeighborError;
// Set to owner if lowest index
if (leftNeighbor < owner) owner = leftNeighbor;
// As above, skip the right neighbor if the left is known lowest
if (res == 0 || H3_GET_INDEX_DIGIT(leftNeighbor, res) != CENTER_DIGIT) {
// Get the right neighbor of the vertex, with its rotations
// Note that vertex - 1 is the right side, as vertex numbers are CCW
Direction right = directionForVertexNum(
cell, (vertexNum - 1 + cellNumVerts) % cellNumVerts);
// This case should be unreachable; invalid verts fail earlier
if (NEVER(right == INVALID_DIGIT)) return E_FAILED;
int rRotations = 0;
H3Index rightNeighbor;
H3Error rightNeighborError =
h3NeighborRotations(cell, right, &rRotations, &rightNeighbor);
if (rightNeighborError) return rightNeighborError;
// Set to owner if lowest index
if (rightNeighbor < owner) {
owner = rightNeighbor;
Direction dir =
H3_EXPORT(isPentagon)(owner)
? directionForNeighbor(owner, cell)
: DIRECTIONS[(revNeighborDirectionsHex[right] +
rRotations) %
NUM_HEX_VERTS];
ownerVertexNum = vertexNumForDirection(owner, dir);
}
}
// Determine the vertex number for the left neighbor
if (owner == leftNeighbor) {
int ownerIsPentagon = H3_EXPORT(isPentagon)(owner);
Direction dir =
ownerIsPentagon
? directionForNeighbor(owner, cell)
: DIRECTIONS[(revNeighborDirectionsHex[left] + lRotations) %
NUM_HEX_VERTS];
// For the left neighbor, we need the second vertex of the
// edge, which may involve looping around the vertex nums
ownerVertexNum = vertexNumForDirection(owner, dir) + 1;
if (ownerVertexNum == NUM_HEX_VERTS ||
(ownerIsPentagon && ownerVertexNum == NUM_PENT_VERTS)) {
ownerVertexNum = 0;
}
}
}
// Create the vertex index
H3Index vertex = owner;
H3_SET_MODE(vertex, H3_VERTEX_MODE);
H3_SET_RESERVED_BITS(vertex, ownerVertexNum);
*out = vertex;
return E_SUCCESS;
}
/**
* Get all vertexes for the given cell
* @param cell Cell to get the vertexes for
* @param vertexes Array to hold vertex output. Must have length >= 6.
*/
H3Error H3_EXPORT(cellToVertexes)(H3Index cell, H3Index *vertexes) {
// Get all vertexes. If the cell is a pentagon, will fill the final slot
// with H3_NULL.
bool isPent = H3_EXPORT(isPentagon)(cell);
for (int i = 0; i < NUM_HEX_VERTS; i++) {
if (i == 5 && isPent) {
vertexes[i] = H3_NULL;
} else {
H3Error cellError = H3_EXPORT(cellToVertex)(cell, i, &vertexes[i]);
if (cellError) {
return cellError;
}
}
}
return E_SUCCESS;
}
/**
* Get the geocoordinates of an H3 vertex
* @param vertex H3 index describing a vertex
* @param coord Output geo coordinate
*/
H3Error H3_EXPORT(vertexToLatLng)(H3Index vertex, LatLng *coord) {
// Get the vertex number and owner from the vertex
int vertexNum = H3_GET_RESERVED_BITS(vertex);
H3Index owner = vertex;
H3_SET_MODE(owner, H3_CELL_MODE);
H3_SET_RESERVED_BITS(owner, 0);
// Get the single vertex from the boundary
CellBoundary gb;
FaceIJK fijk;
H3Error fijkError = _h3ToFaceIjk(owner, &fijk);
if (fijkError) {
return fijkError;
}
int res = H3_GET_RESOLUTION(owner);
if (H3_EXPORT(isPentagon)(owner)) {
_faceIjkPentToCellBoundary(&fijk, res, vertexNum, 1, &gb);
} else {
_faceIjkToCellBoundary(&fijk, res, vertexNum, 1, &gb);
}
// Copy from boundary to output coord
*coord = gb.verts[0];
return E_SUCCESS;
}
/**
* Whether the input is a valid H3 vertex
* @param vertex H3 index possibly describing a vertex
* @return Whether the input is valid
*/
int H3_EXPORT(isValidVertex)(H3Index vertex) {
if (H3_GET_MODE(vertex) != H3_VERTEX_MODE) {
return 0;
}
int vertexNum = H3_GET_RESERVED_BITS(vertex);
H3Index owner = vertex;
H3_SET_MODE(owner, H3_CELL_MODE);
H3_SET_RESERVED_BITS(owner, 0);
if (!H3_EXPORT(isValidCell)(owner)) {
return 0;
}
// The easiest way to ensure that the owner + vertex number is valid,
// and that the vertex is canonical, is to recreate and compare.
H3Index canonical;
if (H3_EXPORT(cellToVertex)(owner, vertexNum, &canonical)) {
return 0;
}
return vertex == canonical ? 1 : 0;
}