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h3_vec2d.c
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h3_vec2d.c
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/*
* Copyright 2016-2017 Uber Technologies, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/** @file vec2d.c
* @brief 2D floating point vector functions.
*/
#include "h3_vec2d.h"
#include <float.h>
#include <math.h>
#include <stdio.h>
/**
* Calculates the magnitude of a 2D cartesian vector.
* @param v The 2D cartesian vector.
* @return The magnitude of the vector.
*/
double _v2dMag(const Vec2d *v) { return sqrt(v->x * v->x + v->y * v->y); }
/**
* Finds the intersection between two lines. Assumes that the lines intersect
* and that the intersection is not at an endpoint of either line.
* @param p0 The first endpoint of the first line.
* @param p1 The second endpoint of the first line.
* @param p2 The first endpoint of the second line.
* @param p3 The second endpoint of the second line.
* @param inter The intersection point.
*/
void _v2dIntersect(const Vec2d *p0, const Vec2d *p1, const Vec2d *p2,
const Vec2d *p3, Vec2d *inter) {
Vec2d s1, s2;
s1.x = p1->x - p0->x;
s1.y = p1->y - p0->y;
s2.x = p3->x - p2->x;
s2.y = p3->y - p2->y;
double t;
t = (s2.x * (p0->y - p2->y) - s2.y * (p0->x - p2->x)) /
(-s2.x * s1.y + s1.x * s2.y);
inter->x = p0->x + (t * s1.x);
inter->y = p0->y + (t * s1.y);
}
/**
* Whether two 2D vectors are almost equal, within some threshold
* @param v1 First vector to compare
* @param v2 Second vector to compare
* @return Whether the vectors are almost equal
*/
bool _v2dAlmostEquals(const Vec2d *v1, const Vec2d *v2) {
return fabs(v1->x - v2->x) < FLT_EPSILON &&
fabs(v1->y - v2->y) < FLT_EPSILON;
}