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I try to use FS2 from inside Unreal engine via Unreal.js plugin, which essentially is a wrapper around V8 JavaScript engine, but I get into undefined required script 'perf_hooks', and missing setTimeout method.
LogJavascript: Warning: Undefined required script 'perf_hooks'
LogJavascript: Error: file:///c:/Users/Lukasz.Michniewicz/projects/UnrealScalaJS/Content/Scripts/main.js:480: ReferenceError: setTimeout is not defined
LogJavascript: Error: at file:///c:/Users/Lukasz.Michniewicz/projects/UnrealScalaJS/Content/Scripts/main.js:480:327
LogJavascript: Error: at H.d (file:///c:/Users/Lukasz.Michniewicz/projects/UnrealScalaJS/Content/Scripts/main.js:421:173)
LogJavascript: Error: at Pz.wk (file:///c:/Users/Lukasz.Michniewicz/projects/UnrealScalaJS/Content/Scripts/main.js:481:37)
LogJavascript: Error: at Ic.wk (file:///c:/Users/Lukasz.Michniewicz/projects/UnrealScalaJS/Content/Scripts/main.js:434:364)
LogJavascript: Error: at Ho (file:///c:/Users/Lukasz.Michniewicz/projects/UnrealScalaJS/Content/Scripts/main.js:204:233)
LogJavascript: Error: at jn (file:///c:/Users/Lukasz.Michniewicz/projects/UnrealScalaJS/Content/Scripts/main.js:203:288)
LogJavascript: Error: at Wm (file:///c:/Users/Lukasz.Michniewicz/projects/UnrealScalaJS/Content/Scripts/main.js:192:252)
LogJavascript: Error: at Vm.sayHello (file:///c:/Users/Lukasz.Michniewicz/projects/UnrealScalaJS/Content/Scripts/main.js:192:308)
LogJavascript: Error: at file:///../../../../../../Users/Lukasz.Michniewicz/projects/UnrealScalaJS/Content/Scripts/on-start.js:5:14
LogJavascript: Error: at file:///../../../../../../Users/Lukasz.Michniewicz/projects/UnrealScalaJS/Content/Scripts/on-start.js:7:3
As far as I know this error occurs in non-browser environments like Node.js, and I guess V8 falls into this category as well. Is there any way of compiling code using FS2 which does not use setTimeout internally?
The text was updated successfully, but these errors were encountered:
LukeKeywalker
changed the title
Support for V8 Javascript Engine?
Support for V8 JavaScript Engine?
Apr 17, 2024
As far as I know this error occurs in non-browser environments like Node.js
Hm, that can't be right. We test both FS2 and Cats Effect on Node.js in CI :)
Is there any way of compiling code using FS2 which does not use setTimeout internally?
setTimeout is used for implementing IO.sleep. Without an alternative API that we could use for this, it's impossible to have a fully functional runtime. What kind of program are you hoping to run?
BTW, I have made changes before to better support V8. I believe it does support setTimeout.
I think the bigger problem you might run into will be the lack of setImmediate. I'm not sure if bare V8 has that, and if it doesn't, it's certainly not going to support any of the polyfill shenanigans we do to replace it, so you're probably going to end up with a lot of setTimeout(0, ...). That would be an interesting thing to look at as well.
I try to use FS2 from inside Unreal engine via Unreal.js plugin, which essentially is a wrapper around V8 JavaScript engine, but I get into undefined required script 'perf_hooks', and missing
setTimeout
method.As far as I know this error occurs in non-browser environments like Node.js, and I guess V8 falls into this category as well. Is there any way of compiling code using FS2 which does not use
setTimeout
internally?The text was updated successfully, but these errors were encountered: