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The zscale parameter controls the exaggeration of the terrain's elevation. A lower zscale exaggerates elevation differences, while a higher zscale reduces it. In your code, you have zscale = 4 in sphere_shade and lamb_shade. Try increasing this value to smooth the elevation transitions. For example zscale = 30, and try different values of scale until you are okay with it. |
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Hi everyone,
I am trying to create a 3D map of Colorado, but the large elevation gains are showing up as dramatic spikes instead of continuous terrain gradients. Does anyone know the best way to smooth out the terrain either in ray shader or by altering the data itself? Attached is my minimal viable code with the plot I am currently working with. Any thoughts or help is greatly appreciated and thank you so much ahead of time!
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