- Add
render_camera()
function
- Fixed some documentation issues
- Add additional arguments to windowsize in
plot_3d()
to specify location of viewport
- Fix out-of-bounds memory issue with water layer generation
- Added
render_snapshot
function capture and save images of the current rgl view to either file or the current device. - Added a
pkgdown
website for the package. - Added a
NEWS.md
file to track changes to the package.
- Documentation updates and additions
- Updated README
na.rm=FALSE
bug andadd_overlay
issue fixed- Fix add_overlay dimensions when no transparency layer present
- Updated
plot_3d
to drawNA
entries in the elevation matrix as holes in the 3D model. This can be used to slice the model into any shape. - Updated
plot_3d
to include the newbaseshape
argument, which has several built-in shapesc("circle","hex")
to overlay onto a matrix. This removes points in the elevation matrix outside the masked region. - Added
lineantialias
option toplot_3d
to allow the user to turn on antialiasing for the lines in the plot.
- Removed
shadow_exist
andremove_water
options fromsave_3dprint
to improve robustness. User now has to remove those 3D elements themselves when creating .stl file. - Fixed
add_overlay
when the input is a matrix - Updated documentation for
plot_3d
with examples. - Fixed reference to
save_png
in README
- Added
render_label()
function to add text labels to 3D plots.
- Updated README
- Fixed all
progbar
arguments to be eitherFALSE
orinteractive()
by default
- Changed progress bar to appear only when the user is in an interactive session (thanks @hadley)
- Fixed bug with water edges not following non-zero water depth
- Cleaned up documentation
- Speed improvements for 3D rendering with
plot_3d
- Fixed small gaps and overlays in rendered water and edge lines in
plot_3d
- Implemented binary search for intersection, massive speed increase for ray_shade()
- Moved Rcpp::checkUserInterrupt() to outer loop to speed up raytracing (thanks @brodieG)
- Added
render_depth()
, a post-processing effect to add depth of field to 3D maps. - Added
render_water()
, which either adds or replaces a water layer on the existing 3D map. - Added
add_overlay()
, which adds a transparent or semi-transparent overlay to the current hillshade. - Added attribute to
montereybay
to mark it as internal data (for better user messages)
- Changed
save_3dprint()
to include the option to remove the shadow and water layers.
- Altered coordinates of plot_map to align with the center of the grid
- Fix for add_water hex color bug
- Fixed aspect ratio in plot_map()
- Fixed out-of-bounds bug in C++ normal vector generation
plot_map()
no longer crashes R when "rotate" is a matrix rather than a single numeric value.plot_3d()
now displays warning if hillshade argument contains any values below 0 or more than 1.
- Added
save_3dprint
, a function that exports 3D maps to a stereolithography (STL) format for 3D printing. - Add hex logo to README
- Fixed small overhand on 3D base.
- Changed
write_png
tosave_png
- Corrected orientation of polygons in
plot_3d
- Fixed lack of examples in some functions for CRAN and changed \dontrun{} calls to \donttest{}
- Removed
remove_edges
option: the x/y dimensions of the outputs and inputs are now always consistent.
make_shadow
bugfix
- Implemented custom C++ version of
akima::bilinear.grid
to remove non-GPL software dependency - Add ability for
add_water
to work with matrices
- Turn off examples for
plot_3d
- Fix issue with non-exporting internal Rcpp functions to foreach
- Added description to ray
- Update DESCRIPTION
- Added shadow color option
- Fixed background color to blend in with shadow
- Fixed description of error in sphere_shade
- Small updates to documentation
- Added default settings for zscale when
montereybay
dataset used and zscale is not passed in by user
- Added example dataset
montereybay
- Update pipe import from magrittr
- Added
plot_3d
, a function to take hillshades/textures and visualize them with an elevation matrix in 3D. Includes water visualization and the ability to view the map as a solid object. - Added zscale argument to detect_water.
- Changed default orientation to match the orientation of the matrix.
- Changed detect_water and calculate_normals to not show a progress bar by default.
- Changed ambient_shade to default to 1-45 degrees, instead of 0-45.
- Changed write_png to stop when user doesn’t provide a filename.
- Updated README
ray_shade
andambient_shade
- Added option to pass arguments to makeCluster function for parallel execution
- Added
sphere_shade
function to apply spherical texture maps to elevation matrices. - Added
create_texture
function to allow user to programmatically create texture maps by specifying colors. - Added
ambient_shade
function to calculate ambient occlusion shadow maps. - Added
add_shadow
function to add shadow to existing shadow matrices/texture arrays. - Added
calculate_normal
function to pre-calculate normal vectors of elevation matrix for faster spherical shading. - Added
detect_water
function to automatically detect bodies of water (of a specified size) on an elevation matrix. - Added
write_png
function to save hillshaded maps to file. - Added
plot_map
function to parse and plot resulting hillshaded maps. - Added the ability to add a mask to raytracing and ambient occlusion so only certain areas are raytraced.
- Changed names of functions to be snake_case.
- Various bugfixes
- Out of bounds memory bug fix
- Added Lambertian shading by default to the
rayshade
function. - Added standalone
lambshade
function. - Added progress bar support.
- Added option to remove edges. Default TRUE.
- Changed angles all to degrees instead of radians.
- Removed
verbose
option.
- Initial commit. Basic functionality implemented and documentation written.